Cool to see the character concept work in the screenshots! Having the hazards timed with the music was nice, but the controls were a little clunky. Some simple SFX on movement and death would have made a big difference in terms of getting a better feel for timing. I enjoyed giving it a try!
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Disco Slip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #302 | 3.273 | 3.273 |
| Originality | #445 | 2.818 | 2.818 |
| Theme | #468 | 2.545 | 2.545 |
| Fun | #473 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slick is represented in this game with the rythm beat of the music and how you have to platform around the levels.
Comments
Very nice art style and I liked how the platforms appeared with the beat. Good job :)
Im a bit of a newb at platforming so some more frequent checkpoints would be awesome but thats just a skill issue on my part1 What i really wanted to say is holy crap this is great 2D art and character design, mad talent! great game!
Cool idea! Took a little while to get how it worked but yeah! Yet i believe it is too hard, it lacks some jump buffering and coyote time so it could be real smooth, also maybe you could add more stuff to the rhythm! The art tho is pretty, and really interesting.
Good entry! Good luck on the jam :D
Good work on the concept art and the music. I think the gameplay could really do with some sound fx just so there is some feedback on the moves. Easy controlls and good signposting for them. great job folks.
i love the art especially the concept art and thumbnail art, its very very good. the concept for the game is very sick and the music is great, but i have issues with the implementation. the first issue is that sometimes you cant see the obstacles ahead of you before you hit them because of how the camera is. i also feel like the level design works against the player. movement could feel a bit better and smoother. flawed but good game, with fixes, it could be really special.
love the art and the concept art you included in the page. the controls are easy to understand
The art drew me in and the syncing of music to obstacles is great! THIS GAME IS TOO HARD!!!
I really like how the hazards are all timed to the music, and the music seems to build as I go through the level, that was very cool. Fun character & enemy designs too.
I do wish there was more clear feedback on death. For example, I was unclear what was actually killing me for a while because I thought the sound waves from the speakers were decorative, I didn't realize the red waves killed me. The camera was also a struggle, it felt like it was lagging behind me where I'd prefer it to lead ahead. The movement felt surprisingly heavy and it felt like inputs got dropped sometimes (maybe I'm too used to games with generous buffers?). I realized quickly that I can jump infinitely in the air by shooting repeatedly which broke a lot of the level design. Also the respawn time is very slow which feels bad in a game that kills you in 1 hit.
I was jamming with the soundtrack. Reminds me of 90's House music. I liked that the platforms were in sync with the rhythm, made jumping a lot easier. Groovy game, Good job!






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