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A jam submission

ZG DesignsView game page

Design a lovely room with a wide variety of furniture types, then watch it all fly away in zero gravity.
Submitted by SolSalmen, TylrEnderGuy, SpyceWizard, Palzax — 6 days, 9 minutes before the deadline
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ZG Designs's itch.io page

Results

CriteriaRankScore*Raw Score
Is it fun? Entertaining? *Not* boring?#32.7393.000
How does it look? Is the art good? Is the visual design working?#33.8344.200
Does it work as intended? Does it crash?#43.1043.400
Is it clear how this comes from our launch prompt? (Off The Grid)#52.9213.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great cozy art style! Everything worked together cohesively, was very compelling and looked professional. The tones worked well together and everything looked like it belonged in the same universe. Great jobs artists! I was slightly sad I was unable to rotate furniture. I had an issue with the picture frames not hanging on the wall very well, even in zero G when just placed. A few of the objects also had slightly off ground colliders. The red rings that show up appear to be attached to the geometry in some way but weren't interactable. I wasn't sure if they were intentional or what their purpose was. I love the mechanics and want more!!! I can already imagine it expanded into environments like a parking garage or busy street, full of characters, cars and ambient life, all rendered in your art style and getting to mess with the environment and gravity. (Mwhaha!) Overall very fun and compelling. The combination of the fun gravity mechanics and the great cozy cohesive artstyle make it a great experience.
  • I had to get someone else to play this for me because only the executable for windows was uploaded instead of the entire zip. I really like the concept, and how it's kind of a toy instead of a game! The art looks really neat, too. It seems a little difficult to place things in the place where you want to, though.
  • I do wish that I could have stronger gravity, I was thinking it'd be fun to smash things really quickly from one end of the room to the other. After the new windows build was posted, It ran on Linux with zero issues through Proton/Steam! ProtonDB Rating: Platinum
  • This game plays very smooth. The gravity slider is the only entertaining aspect of the game, but it works well. This game feels more like something you'd idle on between work breaks or to destress, but there is nothing wrong with that in my opinion. Some things that stick out to me are the odd rotation controls, I'd suggest using the sims controls when placing, rotating, and moving objects. I also discovered a bug where when I place objects without rotating them, the rotation circle stays there and spins and floats around with the antigravity. I'm seeing a lot of green circles flying by right now. One of the biggest issues I see with the art is the obvious object clipping. The lava lamp only has collision on its metal base, so the top up of the mesh will go straight through walls and the floor. I reccomend either making custom collision meshes on these assets or take a look at the generated collisions that your project engine has created upon import and fix from there. To lean more into the fun aspect, I think it'd b nice to lean more into customizing and have a color slider for props or different lighting scenarios. Maybe each object has a different weight to them and react to the anti gravity better or worse than others. As for design, what's to stop you from rotating the entire room? I think one of the reasons some people are saying this game feels like a toy is because it's missing an objective. Most games have a start, goal, and end. In this one, there is just fidgetting and messing with controls. What that is, is entirely up to you guys. Big props on the black hole as well, that was a fun thing to discover.
  • I couldnt play this game myself as the windows version was broken, but I watched a friend play it and they enjoyed fiddling around with the furniture and watching it be sucked up by the black hole. Though they did struggle a lot to place things where they wanted to.

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Comments

Jam Judge

I really like the cat wallpaper, I need something like that in my office ASAP haha 

Submitted

Calling this a game feels weird, it's more of a toy, but it's a really fun toy. I could see this being posted to steam for like $3

Submitted

This feels more like a toy than a game, but I kinda dig it.

I could play with this for hours. It’s very simple, and it’s easy to understand, and I had a lot of fun messing with the props. I do wish the room was a little larger, and I’m not a fan of the big red rings that show up everywhere when you place stuff. I also wish that the simulation would play by default instead of being paused by default, but that’s more quality of life than anything.

Overall, solid toy, I could play this for hours.