Incredibly well-designed, seriously! I'd pay for it.
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Subtext's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How multifunctional was the level design? | #2 | 3.588 | 3.588 |
| Was it fun to play this entry? | #3 | 3.882 | 3.882 |
| How good was the level design? | #3 | 3.882 | 3.882 |
| Overall | #3 | 3.753 | 3.753 |
| How well implemented were the quick time events? | #4 | 4.088 | 4.088 |
| Did the difficulty seem fair? | #18 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
still cant wait to explore all the crazy stuff you put on here SQLPY! Thansk for the support and patience during the stream, I am sure you have realised you made a phenomenal game ❤️
This was such a cool game!!! Loved how the player character was like a little squishy block so when I jumped around, really had a nice and fun feel. It was also really cool that the main menu was also the tutorial to the game as well. Such an awesome game. I wish that when typing we could see the full word and not just part of it (with the longer words like Mountain). Definitely one of my favorites I've played for Round 2!
Glad you enjoyed it!!
Different enemies have different patterns. One of them shows you the whole word before you begin typing but hides it once you begin ^^
The most basic one just shows 4 letters ahead at all times.
It used to be just 2 letters for but I increased it to 4 since it proved too difficult during playtesting :D
I love neon graphics! the effects are awesome too, I love how you get the letter spiraling around you, the QTEs are niceeee Good job! I loved it, took me time to understand at the start and solve but I felt like I wanted to go all the way through! loved the secrets! can I ask how did you come up with this?
if you can please check out my entry I would appreciate that a lot
I started with two ideas:
- QTE is typing a letter in a given timeframe
- multifunctional level design means reusing a level for multiple things
From there it kinda evolved: well words are just multiple letters, so let me do that. Then the multifunctionality was the tricky part so it just kinda started by having themed levels and the kinda baba is you inspired levels in the hub world, which led to the multi tiered secrets because I wanted to reuse the theming in as many ways as I could.
Having added that, I found out it had become too obscured through play testing and I needed a hint system, which led to the autogenerated nonograms from the level geometry (it picks a subsection of the level and you gotta solve that). And when solved you get a different hint from each level to help you progress! This allowed me another way to reuse the levels for the hints too so it worked out!
All in all i just kinda started somewhere then I had to think hard a few times to solve some problems or add layers which is how we ended up where we did.
In the end I don’t really think the platforming adds much and if I had to redo it I think I’d rethink the main gameplay loop a bit so it’s another base-game or perhaps only have it be a typing game. Though it would fit the theme less well that way I think it would be a better game for it
Really fun game! The QTE's felt really good to do and visually its really nice




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