Pretty tough, loved the number of upgrades. great work for a game jam.
Combining all the abilities was really fun. I can imagine this being really addicting
| Criteria | Rank | Score* | Raw Score |
| Game Design | #24 | 3.108 | 3.714 |
| Execution | #39 | 2.630 | 3.143 |
| Overall | #42 | 2.450 | 2.929 |
| Visuals | #46 | 2.390 | 2.857 |
| Audio | #49 | 1.673 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pretty tough, loved the number of upgrades. great work for a game jam.
Combining all the abilities was really fun. I can imagine this being really addicting
Lovely take on a Metroidvania / platformer :) I gave up after the platforms got a bit too fiddly to land on, but it was very enjoyable until then. Good job implementing so many features and designing a great level!
It's a nice FPS character controller testbed :) I like the aesthetics and helpful signs leading the way. The character is animated "just enough" to be interesting and the camera tracks nicely. I appreciate the quick restarts after falling, and restoring to the last checkpoint. Only complaint (other than difficulty!) is that the game would be better with mouse sensitivity controls -- turning is a bit too fast for me.
Nice job! This reminded me of a combination of platformers I really like, SM64 and Marble Blast Ultra. The power upgrades were a fun twist and your level design kept things challenging without being too punishing (I managed to complete it!). A nice ambient backing track or something could really help tie together the experience. I also noticed mouse was rather quick, so settings for mouse sensitivity would be most welcome.
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