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A jam submission

Three Nights At Grandma'sView game page

A FNAF-inspired game, loosely based on my friend's dream.
Submitted by Shap, peulight — 2 hours, 27 minutes before the deadline
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Three Nights At Grandma's's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#242.9633.312
Overall#392.5022.797
Visuals#422.6833.000
Execution#472.2362.500
Game Design#492.1242.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

might be because i never played fnaf but i have no idea how to play this :p anyways

ebbigg

edit: not that ive ever made a gamejam entry that noone knew how to play cough cough

Submitted

Great sound design, got bitten by the dino.

Couldn’t get the washing machine to restart but that’s probably user error. Got jumpscared the first time the dino appeared.

Good work!

Submitted

Your friend has interesting dreams haha

Submitted

It's pretty interesting (and loaded quickly ;), and I like the sound effects. But the gameplay suffers a bit since the rules are a bit unclear. How does the player avoid failing? I always got bitten whether I was in the same room as the intruder or not.

The click to toggle the curtain seems to reset immediately (i.e. it opens/closes with each click). Is it supposed to remain closed to succeed? I tried clicking then pressing 's' and it _seemed_ to remain closed since there was no "opening" sound effect, though didn't prevent the inevitable. :)

And it was unclear when time passed. It seemed time only passed when you moved, but I found cases where I would do the recommended "hide in bed" yet the glass would break and the intruder would arrive and bite me anyway. (In an earlier play, I was able to get the washer down to 7 minutes after a lot of moves but it was still at 9 minutes after staying in bed the whole time.)

Developer(+1)

Hello! Thanks for feedback.

Regarding core gameplay, there is this issue that if we had explained every detail of the game thoroughly, i think it would have deducted from experience, yet it seems we were too vague.

If you still interested, the whole game works on "opportunities" and every few moments each enemy has one, then the difficulty will decide if enemy will actually take action. 

Yes, that makes enemies a bit inconsistent and quirky. Freezing - the most, as you theoretically may need to spend whole night under the bed. Regarding the fail conditions, you need to manage washing machine to your left, watch for skeleton at the front and not let the dino in the house at all.

Regarding window, its press and hold,  then listen for sfx of him leaving.  My bad.

And lastly for the time passage, i think its for the best - keeps up the tension.

Again, thanks for giving our game a try, albeit not meeting the expectations. 

Submitted

we both share the fnaf reference unity 🤝

Developer

feeling's mutual 🤝

Submitted

I couldn’t seem to get anything to happen? I found the italian brainrot in the fridge but nothing else seemed to occur.

Developer

Sorry, its the mistake on our part... the actual night making was rushed and first night's difficulty happened to be too low to be engaging.

We plan to fix the game a bit after the jam so if you will have nothing to do, maybe give the game another chance.

Anyway, really thank you for the feedback.

Submitted

I became a t-rex snack. soft clock ticking is nice.

Submitted

I got jumpscared by a dinosaur. I was NOT ready for that lmfao.

I like the fact everything has a distinctive audio queue and the surreal nature of it all. I played nights 1 and 2.

It took me a bit to realise which things could be interacted with and which "rooms" there were. I didn't expect to have to go into the "fridge" room to interact with the fridge, rather expecting to interact through the kitchen itself. My other criticism would be that I would like to have a way to see the time left in the night.

Also tiny ""bug"" report: You keep the item between game overs/going to the main menu.


I found it funny, nice game for a gamejam.

Developer(+1)

Hello!

Regarding the interactions, they are a bit unintuitive indeed. We plan to update the game after the jam to address these issues.

(for instance making on hover outline around the interactible objects)

Regrettably, we just didn't have enough time to implement all our ideas, as it commonly happens.

I am happy that  you liked our game regardless and thanks for your feedback!