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Falling Apart!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #57 | 1.187 | 2.167 |
| Game Design | #61 | 1.095 | 2.000 |
| Visuals | #62 | 0.913 | 1.667 |
| Execution | #62 | 1.187 | 2.167 |
| Overall | #62 | 1.095 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some nice sound and visuals, but rather too easily beaten by thinking outside (and around) the box.
I should mention the default volume and mouse sensitivity are pretty suboptimal (too jerky and loud, for me -- I need to shove everything near minimum). Unfortunately it also seems the settings reset to default whenever I look at the Settings. (That should be a Startup system, I think. It's the same place you'd check for persisted preferences later.)
Also, I'd like to have access to these Settings during the game (usually you provide a way to Escape to an in-game menu). That way one doesn't need to wait to fail before trying to edit the settings again.
From what I saw, though, it had an interesting use of the "bloody screen damage" effect, in a nice low-poly way just like the game models. I could see that minimalist style being effective. Maybe it doesn't really need the art guy yet. I think it's more important to improve the feel of the movement, turning, and firing. It's not easy to do under a deadline, so I don't blame you!
Good luck improving this later on.
Thanks for playing the game! For the settings, I thought about adding a small config file. But due to time limitations, I hard coded the config values on settings menu load. But I'll make sure to fix it once I get to work on it again...
Good job on your first time bevying! Loved the scream when you die haha
Thanks for playing!!!!
Do you have the source for this to compile? I'd love to play, but I don't have a windows machine easily available.
Hello! I'm sorry but I am not at home right now. I'll make sure to share the repo link once I get back home (in a day or two)....
I like what you were trying to go for with the world falling apart and flying at you, I think it just needed a bit more time in the oven. I do like the SFX choices and the BGM tho, and I did win, even if it meant "accidentally" clipping outside of the room and avoiding all the boxes that way haha
Thanks for playing the game! this is my first time using bevy (or any game engine without an editor). So first 3 days were just me messing around to make sense of things. I had a plan to create things outside of that room as well. but due to time limitations, i had to just leave it. And i forgot to enable wall collisions before the release build. so now you can accidently just go out of that room hehe. BUT ITS A FEATURE NOW.
Also thanks for the BGM and vfx! made all those in the last day. If you wanna check more of my music, please go to my instagram - @myself_gitish or my spotify (link will be in the instagram bio itself hehe)