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Fever (Bevy Game Jam 7)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #39 | 2.388 | 3.083 |
| Visuals | #47 | 2.388 | 3.083 |
| Overall | #48 | 2.243 | 2.896 |
| Game Design | #51 | 2.066 | 2.667 |
| Execution | #53 | 2.130 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
you were cooking with the cooked music
fantastic fever dream you've created! a bit tricky to capture the balls sometimes, but I really like the visual and audio direction. the skyboxes on levels 2 and 3 were really cool
Excellent liminal feeling, good job on the glorpy sound. Got to level 3, that one was too tough for me ;)
It's satisfying to catch the ball, but judging the falling spot is a bit tricky to me.
I like how the vista adds to the game's environment design!
The concept of playing as a hoop instead of the shooter is an interesting concept, and I liked the idea of defending your little area. I did find the game to be a bit frustrating in that I felt like I was at the mercy of the physics simulation more than anything, so a more gradual difficulty curve would have definitely helped.
Thanks for the feedback!
Regarding the frustration, a hint: you don't have to go through the Start/Stop button at the start, and you can toggle it during gameplay :)
ah, didn't know that! starting/stopping the ball drop adds another layer of strategy and definitely would have helped me feel more in control. I might have missed some help tips too.
No worries. Since publishing I have convinced myself that part of the feverish nightmare is the player not knowing the rules precisely. I tried not to make anything impossible on Normal skill :)