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A jam submission

Fever (Bevy Game Jam 7)View game page

"Fever": submission for Bevy Game Jam 7
Submitted by eswartz75 — 4 hours, 56 minutes before the deadline
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Fever (Bevy Game Jam 7)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#392.3883.083
Visuals#472.3883.083
Overall#482.2432.896
Game Design#512.0662.667
Execution#532.1302.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

you were cooking with the cooked music

Submitted

fantastic fever dream you've created! a bit tricky to capture the balls sometimes, but I really like the visual and audio direction. the skyboxes on levels 2 and 3 were really cool

Submitted

Excellent liminal feeling, good job on the glorpy sound. Got to level 3, that one was too tough for me ;)

Submitted(+1)

It's satisfying to catch the ball, but judging the falling spot is a bit tricky to me. 
I like how the vista adds to the game's environment design!

Submitted(+1)

The concept of playing as a hoop instead of the shooter is an interesting concept, and I liked the idea of defending your little area. I did find the game to be a bit frustrating in that I felt like I was at the mercy of the physics simulation more than anything, so a more gradual difficulty curve would have definitely helped.

Developer(+1)

Thanks for the feedback!

Regarding the frustration, a hint: you don't have to go through the Start/Stop button at the start, and you can toggle it during gameplay :)

Submitted

ah, didn't know that! starting/stopping the ball drop adds another layer of strategy and definitely would have helped me feel more in control. I might have missed some help tips too.

Developer(+1)

No worries. Since publishing I have convinced myself that part of the feverish nightmare is the player not knowing the rules precisely. I tried not to make anything impossible on Normal skill :)