Play dream
oneiroi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #34 | 2.712 | 2.941 |
| Execution | #36 | 2.820 | 3.059 |
| Overall | #43 | 2.440 | 2.647 |
| Audio | #48 | 1.898 | 2.059 |
| Visuals | #50 | 2.332 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty visuals but I'm partial to purple. I enjoyed the riddles and was able to guess them after some thought, though I didn't solve the horse one. Interesting idea using ATProto - I didn't sign in but I like that aspect of sharing dreams.
Excellent idea. I can’t play it meaningfully since I am really really really bad at word guessing, but I love the idea of having the content of the game be provided by the community! A bit strand-game-like, if you will ;)
It worked fine for me, though word guessing games often become a little frustrating when synonyms "should" work (i.e. I kept entering "rug" instead of the expected word in one puzzle). But it was easy enough to replay and retry to get a better score.
A UI issue: I hit a snag in one puzzle where I guessed wrong several times on a puzzle with long descriptions and the text entry field scrolled out-of-bounds off the screen and I didn't realize it. So some fixes to use scrolling or the like would be useful.
But, a neat concept! I hope others contribute more dreams!
I think the game should have more base rooms (as in, already existing in the game without contribution), considering the concept relies on community-built content, as the process is not really convenient right now. I, for one, am not eager to share my password through a third-party application, so I couldn't "leave a dream behind". Still, I see a potential of an idea, and it's very interesting. I think a good idea for building on top of it would be to add some way to rate other people's riddles to ensure some level of quality in a pool of puzzles a new player receives, sort of how it's done in this type of games (think Super Mario Maker or Dreams)
In terms of execution, there is an issue of the interface not being responsive to the window size - I had some text go out of a visible region when reached second or third hint, and even on full-screen, some parts were slightly cut off. Despite that, and the fact I had no indication that a textbox is currently active, the presentation is straight-forward enough that I didn't have any other complains.
All valid feedback here, Krzyhau. Thank you!
I’m not happy about the app password auth either, but it was the only route I could manage given the time constraints. Figuring out the OAuth flow for an embedded game on itch.io, where you don’t control the origin - I didn’t want to spend all of the available time on it. OAuth is definitely the proper approach though.
I had several drafts for the rating system, but to take this game in a truly decentralized direction, I’d need to run my own labeler. From what I’ve gathered, that’s neither straightforward nor easy to set up.
More content at launch would have been nice, but I figured for a game jam entry people would play through it once or twice anyway. That said, I’ll try to write a few more entries since they were fun to come up with while testing! If you have room ideas and don’t want to generate an app password to log in, feel free to DM me on Bluesky/Germ or leave the descriptions and answers here. I can upload them for you (though they won’t be tied to your identity). If you know your way around atproto/Bluesky, you could copy mine and create a record of your own through PDSls. It should show up in the game.
At the end of the day, I appreciate you giving it a try. I know the UI responsiveness could have been better too. It came down to working on the core mechanic and atproto integration vs QoL and UI improvements.