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REWIRED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How multifunctional was the level design? | #4 | 3.405 | 3.478 |
| How good was the level design? | #8 | 3.448 | 3.522 |
| Overall | #21 | 3.090 | 3.157 |
| Did the difficulty seem fair? | #21 | 3.192 | 3.261 |
| Was it fun to play this entry? | #23 | 3.235 | 3.304 |
| How well implemented were the quick time events? | #48 | 2.171 | 2.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the puzzle aspect of this game. I couldn't get passed the first level unfortunately because when I would die at the bomb planting phase, the power boxes would still be set up from before and I would have to reset them and I was just a little too slow. Maybe giving more time in that phase might help, even just like 5-10 seconds. Still an awesome game though, loved ti!!
A very interesting game. I like the music, it added a lot. I just found one "bug" (not sure, could be intentional). When the bomb is planted and I fall down somewhere, the bomb and timer dissappear and I have to plant the bomb again.
It just felt a bit weird, but when thinking about it, its probably better this way.
Nonetheless a great entry to this round, Good Job!
The best level design of this jam!
I didn't expect to see a puzzle platformer of this caliber. A very worthwhile game.
This was fun to play. I love how many minigames in itch.io we got like this one.
Not sure if it's QTE, but the game is pretty good. I liked the approach.
Yeah. I misunderstood what a QTE was an just thought it was doing anything that was timed. So when your escaping from the bomb that is supposed to be the QTE.
Really loved this! the art and music went very well together! loved the blueprint mode and the challenge of platformer games!
This was pretty cool! Moving backwards through the level is a nice twist on expectations. Definitely a lot of potential here! I don't think I got much of a "QTE" vibe though. The closest I would say is in the first level, moving backward using the two doors and platformers, you did have to time blueprint mode to get through safely, but that feels less "QTE" and more "Line up the things in the right spot". Regardless, this is a fun game with some well thought out puzzles. Great job!
I liked the blueprint mode used as the QTE, it and the level design with the devices was well done. All around a great entry.
I Can't quite but my finger on as to why, but something about the little dude just made me adore him from the very beginning. That being said the game itself was also very very well put together and the puzzles were just the right amount of challenging. Had loads of fun playing this entry! Great game Great Job!!:)
I don’t think i encountered anything i would call a quick time event. Though i guess it was “quick” and “time” and “event”… so i suppose that warrants at least some points for creativity of interpretation :b
I was entertained enough to play through the game but stopped playing on the boss as it was not really that fun to me waiting for the bomb physics to randomly work in my favor.
I would suggest paying more attention to puzzle design and general polish, the puzzle where you have to hover a box on a fan then switch power to the other fan was a good one and i’d have loved to see more of those as the rest did not really require me to think that much.
https://www.youtube.com/watch?v=85mAmP4k1Co
^ Here is a really good course/set of lectures on the principles of puzzle design that might be useful!
That said i did find the level design to be decent and for sure more interesting that some other entries this round. Good job:)
I like using the blueprints to connect the wires to the machines and you designed the levels well around the game mechanic. Running backwards through the level after planting the bomb is a pretty cool way of handling the multi functional aspect too. Overall, a solid game
Cool game, the jump was sometimes very hard since it was very high compared to the corridors. Other then that I think everything worked as intended!
Creative idea!
You got a lot of content done in such a short amount of time!
Well done :D
Really fun and creative game! Fits the theme really well.
i love your core mechanic. i really do. its so fun how you can switch that movement freely throughout gameplay. adds a lot of depth to your platformer. good job :)
Nice idea making the QTEs effect the level layout!
Sadly I'm too bad at platformers to escape level 1 after planting the bomb, but I can tell the concept is solid.
Running back out the level in the opposite direction under a time limit is a creative implementation of the multifunctional level design prompt, good work!
Nothing happened after i planted the bomb and escaped in level 1. So i actually dont know.
Only got to play level 1, so im not sure.
Good enough, had to use it more then once.
Was a little frustrating that the platform did not go all the way to the edges, as i expected them too do, and died a couple of time due to that.
Otherwise a good balance between fun and challenging
Since i had to use "E" to skip dialog, i started the game in re-wire mode and thought it was bugged, that was rather confusing. But otherwise it was a fun and different idea, of having to activate things.
Sorry to hear this. I think I made that when you are escaping if you die you have to replant the bomb and I forgot to fix it. That's probably what happened.