I've been conceptualising this idea since last year when I started playing the alters, I absolutely loved their style and theme but felt some things were missing.
The Core Premise
The surface is dying. Not slowly, it's already dead.
What was once a thriving world is now a scorched, radioactive wasteland, scoured clean by endless toxic storms that strip flesh from bone in minutes.
You didn't plan to survive.
You just happened to find a hole in the ground before the sky turned red.
The aesthetic direction leans into The Alters style; that mix of brutalist industrial infrastructure, warm human living spaces carved into cold rock, and the quiet dread of knowing the world above is trying to kill you.

