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Spring 1945: The Western Front's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.600 | 3.600 |
| Innovation | #17 | 3.400 | 3.400 |
| Polish | #25 | 3.200 | 3.200 |
| Progress | #25 | 3.200 | 3.200 |
| Overall | #26 | 3.167 | 3.167 |
| Graphics | #27 | 3.400 | 3.400 |
| Fun | #70 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice visuals, art, and animation. The gunshot sound effects feel crisp and punchy, and I like that there are subtle variations in the gunshot sounds instead of the exact same clip repeating each time. That small detail adds a lot. The overall WW2 vibe comes through strongly.
I wonder if a turn-based mode could be an interesting twist to experiment with. For example, imagine each wave includes a medic, and the player has to choose between pushing forward aggressively or pulling back to save wounded units. That kind of decision-making could add a cool layer of tactical tension.
I'm glad you enjoyed the visuals :) And i think this project has some future potentle, even if only a mini game.
This definitely has some good bones to it, love the aesthetic and i see what you were going for. I found the gameplay to be a bit repetitive (maybe it is a statement about the futility of war, i suppose...), and i think it would be much improved with some automatic movement of enemy troops/limiting your troops so that the stakes feel higher and efficiency of moves/taking cover becomes more important.
pretty unique idea though and definitely keep chipping away at it if it's something you want to keep working on!!
Glad you enjoyed the aesthetics and thank you for the kind words. :)
The aesthetics and feel are great with the grainy view! But, I found it hard to tell if moving the soldiers around did anything or how their firing actually affected the enemies. Muzzle flashes could help with that. Maybe health bars, but that might hurt the vibes.
Glad you like the aesthetics of the game :) I worked hard to give it that 1940's feeling. I'm definitely going to update this game in the future to help improve it.