I’m developing an early-stage psychological horror project set in an abandoned Soviet-era environment, focused on restraint, ambiguity, and environmental storytelling rather than spectacle or exposition.
The project prioritizes atmosphere, oppressive space, repetition, and systems that feel indifferent to the player. It’s inspired by late-1990s and early-2000s atmospheric horror design philosophy and is being built under a tightly directed creative vision.
I’m currently looking for collaborators interested in contributing to one or more of the following areas:
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Environment / concept art (brutalist, institutional, decayed spaces)
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Sound design (ambient, industrial, oppressive audio)
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Gameplay prototyping / implementation (Unity or Unreal, early-stage systems)
This is an unpaid, early collaboration with revenue share and full credit if the project ships. Scope will be kept intentionally small and focused.
If you’re interested in restrained psychological horror and building something deliberately uncomfortable rather than conventional, feel free to comment or reach out.
Project page: https://beniciocastro001.itch.io/project-r3c-z0ne
