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REMM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 3.542 | 3.542 |
| Visuals | #19 | 3.667 | 3.667 |
| Overall | #25 | 3.260 | 3.260 |
| Execution | #27 | 3.167 | 3.167 |
| Game Design | #36 | 2.667 | 2.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty fun sorta-idler :) The audio and red bloom makes it interesting to keep running while the numbers climb :)
I liked the orbit system for progression.
I don’t know what I was generated, but boy did I spend my night generating stuff !
I liked the visuals, and concept, but there’s not enough meat for the entire end-to-end to take hours. Would be interested to see a more complete version of this though.
Great visuals. Rate of entropy should maybe increase little more
Clever visualization with the orbits! Haven’t seen that done before. Also excellent use of dramatic lighting. Only issue is that around the midgame, the new monsters you get feel rather sluggish, which the prices still rise. So I kinda hit a slump there. But I do realize this balance is really tough to get right!
This was great :D Love the visuals, there was a clear sense of what i needed and where I was at. Love the funky guys you summon to. I couldn't see a clear way to upgrade my clicks so i found myself making coffee to see what the number was at when I returned. This is one game I would like to see expanded on later :)
I really enjoyed the visualization here! The consistent theming and naming help add polish. Music was also well done and integrated into the game. I did not make a full playthrough, though. The game's early-mid/mid stage feels rather slow. Some other clicker games solve this by doing upgrades like 2x per click or something, which could apply here. (I also didn't know this was a clicker game at first, and wasn't sure what to do for a bit). I recorded my play session here!