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Eurydice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #35 | 3.027 | 3.105 |
| Execution | #42 | 2.514 | 2.579 |
| Game Design | #43 | 2.411 | 2.474 |
| Overall | #47 | 2.257 | 2.316 |
| Audio | #60 | 1.077 | 1.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the “try not to lose her” idea but the controls could use some adjustments.
Nice little moments. Could have done with sound effects of some sort, and preloading the assets (lots of little freezes the first time through). A better character controller would have gone a long way too. Definitely captured the theme though. I liked the full screen effect in the first dream, very cool.
It was enjoyable and the aesthetics and "try not to lose her" tagline really establishes a mood, though I'm not sure what mood to have in the finger-stairwell :) Like others mentioned, I found the ending a bit too abrupt (for me, most of the time was spent watching the level load before it ended), and sound of any kind (even wind) would complete the feeling. Good work, though!
Nice lil’ experience :)
I liked the little vignettes. Good job on getting all the 3D stuff working well, and the landscape was quite pretty! It seems like it ended a little abruptly, unless I hit a glitch. Some ambient music would really have taken this to the next level! I made a video of my playthrough.
I think some ambience would have gone a long way here, and I didn't really understand the chasing mechanic, but it is very dreamlike and great atmosphere especially on the first and second chapters. Nice work!