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A jam submission

PicTrisView game page

Submitted by babyDollMasoleti — 23 minutes, 54 seconds before the deadline
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PicTris's itch.io page

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Comments

⭐⭐⭐⭐⭐
5/5 for everything dude

Submitted

Very simple and very fun. I like it a lot. Beautiful pictures. Great job!

Submitted

It's original. I haven't seen a combination of Tetris and a jigsaw puzzle before.

But I'm afraid players won't like the current version. It's too small and everything blends together, making it hard to see.

And I see several solutions and different games that could be created:

a) The player chooses when to drop a piece, no slow automatic movement. Accordingly, we remove the empty drop zone and get a larger picture.

b) We collect not the entire picture, but a row or several, then we can keep the  slow automatic movement.


Very simple mechanics; maybe I should create a game like that myself. Heh-heh)


The pop-up text on the board hinders the gameplay.

Submitted

Very satisfying, just a shorter response time on the placement would improve things a lot.

Developer

I don't know why you guys feeling it slow
JUST USE UP ARROW OR W KEY FOR HARD DROP

Submitted (1 edit)

No no - it's not that it falls slowly. But when it eventually lands, there is around a second of delay :)

Nevermind, I see the idea now!

Submitted

Actually no one realised that up key can hard drop, that's why.

Submitted

Tetris + Puzzles! Wonderful combo. I agree with the constructive feedback from prior commentors towards the slight delay after placement and the background and puzzle pieces being too close in shade. While fun, I could imagine players trying to play much faster and enjoy themselves even more if they could see the puzzle pieces more clearly on their targets and get more instant feedback on placement. You got something here. It's a very satisfying feeling to get the puzzle pieces in place.

Developer

USE UP ARROW OR W KEY FOR HARD DROP
THE DOWN ARROW KEY IS FOR NOOB PLAYERS

Submitted

nice game . Some suggestions from my side, first as soon as the tile hit the ground give feedback because I was using down key to bring it to correct place but still I had to wait, breaking my flow. Another thing is that the projection you show at the bottom sometimes is more of a hinderance than of use. This combined with the background didn't allowed my to distinguish between previously placed and not placed tiles. Hopefully this will help you improve the game further. Good Luck! 

Developer

Submitted

That's what I am talking about. Nice!!

That's an interesting concept, but it feels like there's a bit too much delay between placing a Tetris piece and getting the points feedback. I also think it could be cool to borrow a couple of mechanics from Tricky Towers.

Developer