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should i just throw in the towel? i don't think i can finish in time

A topic by Mr. Lame created Feb 21, 2026 Views: 280 Replies: 11
Viewing posts 1 to 10
(2 edits)

i made the really stupid decision to make a game with jrpg mechanics in gamemaker, and jrpgs are really difficult to do in that engine. even though i cut the scope to be as small as i would be willing to make it, i still can't see myself finishing in time because ultimately, with the mechanics the game has i feel like i can't really finish the game without having it come out horribly underbaked. should i just call it quits (specifically for this jam, i'll definitely flesh it out after the jam finishes)? 
update: i submitted something underbaked instead of quitting

Submitted

No I would make it come out underbaked or I would use some sort of tutorial, or cut out more features.

if you cant fully flesh it out, just remove some unimportant features/mechanics

except i removed all the unimportant features and mechanics...

Submitted

Then remove some levels/exploration or important mechanics

Submitted (1 edit)

Hi there! It sounds like you took a plunge into something you are interested in learning about further. 

It can be really disheartening to not meet all of your goals but it鈥檚 important to remember most of the games published in these jams run out of time or don鈥檛 fully meet the developers original expectations. 

These jams are community focussed and are a great learning opportunity. I would encourage you to publish something rather than throwing in the towel. Reply when you have, we鈥檇 love to see what you managed to build 馃槉

Submitted

Do your best to make something playable out of what you鈥檝e got so far with the time you have left. Then submit whatever you have, even if it鈥檚 incomplete or underbaked. There will be elements of your game you can still get feedback about - players may respond positively to some things or give constructive advice about other things, you never know. It will hopefully give you an idea of where to go next with the game, and learnings for the next jam

Submitted

Publish something underbaked! We're all in the same boat. I like to look through the game jam quality and try to see the story and the soul of what people are building.

Submitted

I agree with the rest of the crowd here. I entered Game Jams for years and then quit at the last minute because it wasn't "good enough" in my mind. In hindsight, I wish I had just push whatever I had over the finish line. Even a single level with some basic mechanics to get your ideas across is worth it.

Submitted

the last game jam which I participated in was my first. I too was feeling the same after getting ill and not being able to make up to my expectations. Still, after I put it there I got some good replies and it helped boost my confidence.

So, even if it's a single level (which it was for me), go for it!

Submitted

My game was not even close to what me and my partner imagined in our brainstorm. But still, it is a lot of learning.

I suggest you to write a postmortem blog in your game page talking about your experience and what you think went wrong in your process. This is good for you in the future to read again before your next jam.

i submitted something underbaked