i made the really stupid decision to make a game with jrpg mechanics in gamemaker, and jrpgs are really difficult to do in that engine. even though i cut the scope to be as small as i would be willing to make it, i still can't see myself finishing in time because ultimately, with the mechanics the game has i feel like i can't really finish the game without having it come out horribly underbaked. should i just call it quits (specifically for this jam, i'll definitely flesh it out after the jam finishes)?
update: i submitted something underbaked instead of quitting
