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Suggestions / Feedback Sticky

A topic by Pthalo created Dec 27, 2024 Views: 26,745 Replies: 225
Viewing posts 81 to 100 of 121 · Next page · Previous page · First page · Last page
(1 edit) (+1)

Not something I'd expect to get added, but with that one npc who is on the table nearby the beginning; could there ever possibly be a vore scene for jumping on them too much or interacting with them too much? I would get it if not, but it would be cool to see you get oral vored because you jumped on them too much and upset them or unbirthed because of them becoming to in need to unbirth you(or optionally, you willingly could crawl in) and so on. I'd get if you wouldn't, as this would require alot of sprite making and new interactions just for a secret scene with an npc. but it would be cool.

Deleted 1 year ago
Deleted 1 year ago
(1 edit) (+1)

........what? >:(

Hiya! I wanted to say, this project looks VERY promising so far - it's unpolished, but the art is gorgeous and you seem to have a strong idea of where you want to go with the game.

I want to try and avoid giving feedback that I've seen so far, or questions i've seen asked/answered, so:

  • I think the parry can work. In its current state it doesn't feel great both due to the lack of feedback on performing one successfully and the players attacks being... meh, but it can definitely work with some polish, I think. I won't suggest something like a recoil animation solely because I think it's more responsible to try and suggest things that minimize your workload - just needs a strong audio cue and some kind of visual effect I think.
  • I like the little interactable unnamed NPCs around, like the fox stuck with a slime in her or the wolf in a food coma at the start. It'd be nice if you could voluntarily feed yourself to one of them I think. Or at least, voluntarily as the player, even if Graphite doesn't.
  • I think that the game sometimes has some visual clarity issues when showing off what is a walkable platform and what isn't - the tree branches in the forest look like you should be able to stand on them, and when scaffolding/platforms are in shadow it often looks like you shouldn't be able to stand on them.
  • You've mentioned you have a bug-themed boss/area planned - can you expand on what that might entail, or do you not feel comfortable sharing so early in development? Personally, I have a soft spot for slugs - either as preds, for sex/broodmother purposes, or infestation. My personal taste hopes that the bug area has more sexual content rather than being all vore, but that's just me hoping.
  • Will there be bad ends/game overs focused on things other than vore, or will any of the sexual content you've hinted towards still be primarily buildup to a vore game over?

I think that's all I have to say for now. I'm not holding my breath just in case, but this project looks very feasible and very promising, and I'm looking forward to see where it goes. Wishing you luck!!

Have you thought of having Player Pred for your game? I'm interested inhow you'd implement that. maybe as a means of fighting back? or leveling up perhaps. eat enough to gain points and grow in size slightly. 

Nah, he said maybe later

Hey, no idea if this has already been suggested or if you said something about it, but what's your opinion on shrinking? Like a higher tier mage making you smaller, which makes dodging harder and gives them (and maybe even local enemies) have a different animation for it? It might be too much work or just not to your taste but it's the kind of stuff I personally love in that kind of games

Hey! So I discovered this game last week, and found it really interesting, so I looked more into your devlog, you said you aim to have about 60+ enemies, aren't you worried you might find it complicated in the later development to find new defeat animations? Other than that this game is looking good so far!

Developer(+1)

I'm not super worried about it, there's only so many types of vore that I can cover anyways so there'll end up being overlap regardless; Once I need to start repeating it'll be more a matter of varying enemy body types and personalities than the finisher type

What are these cases? I mean, how many characters does it have? And secondly, what are the vore types that you handle best, in my opinion? I like oral and anal.

(-1)

Hello :3 to everyone and especially to PThalo ^^ I really loved your game, it's glorious, I love it ^^ only for me XD it bugs or well it gets stuck when I get to the next phase, I mean XD after defeating the bear boss XD but from there everything is great :3 I love it and hey, you know, couldn't you add vaporeon? Or some pokemon and also I would like the character we use to be able to devour those it has defeated if you understand me? I would like to be able to do that, I mean to regenerate life, I say please ^^ could you do that :3

I think you'd be better off asking for mod support. Also, apparently he's saving it for another project

mmm you have a good point

Look man I just wanna see the rat guy and the centaur Av something ANYTHING other then the player ANYTHING… 

So a suggestion I had was based around certain death animations interacting with multiple enemies. For example if the corrupted male CV's Graphite and a lesser mage is nearby, she has a chance to join in by sucking off or having the male screw her in order to receive you. Obviously other interactions could be possible with enemies but its just the one I wanted to suggest.

I would suggest allowing digestion sounds to be turned off while still allowing Graphite to be digested instead of one being required for the other. I don't see the harm in allowing a player to see Graphite getting digested without hearing the noise if some players happen to find the noise to be unpleasant. Sometimes I just want to hear the sloshing and blooping without the strained groaning.

boss idea you should make a large-sap-slime or sap-slime-L with the rough description being:

"this sap slime has absorbed so many living things that it has become somewhat intelligent and in the process it has become an ambush predator"

i think this description would fit in with the sap-slime lore. just think about it a mindless sap-slime that absorbed a lot of prey and then getting large enough to gain the smallest resemblance of intelligence would put a bit more lore into sap slimes

(+1)

Also since you dont have one yet i think id be hot to have some creatures with 'Big Asses' that vore Graphite. Call me crazy but its not as common as you think.

(+1)

Yeah, in games.

Also, do you mean hyper? Because now that I think of it, I don't think he goes for Hyper.

(+1)

I really hope fast travel will be implemented in the next update, and that it will let us travel to all the save points we've found so far. It's more fun being caught by enemies roaming the actual world than just using sandbox to view the animations. Looking at a gallery is like watching mannequins do it, it just doesn't feel organic at all.

Developer(+2)

Fast Travel will be implemented in the next update, it's going to be an unlock after a boss.

Is there a rough ETA on the next update? This is the only vore game out there with this many different kinds of vore in it besides PackedRat.

(+2)

Being able to spawn the curse flower and any upcoming stationary enemies in the sandbox would be nice

Developer(+2)

Will try and remember to do so!

(+3)

can you add peanut butter to the game

Developer(+3)

Uh

Sure

(+1)

Wait, really?

(+1)

I'd love to see more voluntary encounters like the secret prison wolf that has completely unique dialogue since she can only grab you by going out of your way to reach her. She's by far my favorite scene just for that.

Developer(+2)

Glad you like that part! I'll try to include more stuff like that where it's applicable

Wait what part of the prison is she in?

Just before the fight against the warden she's the wolf in the jail cell that says she'd swallow you in a heartbeat. After you go outside you can platform up the barrels to a fake wall and take her up on her offer.

(+1)

I've seen some options for vore types that aren't in the game yet, but do have me very intrigued. I'd love to see the breast vore or udder vore become a thing. Perhaps a minotaur or holstaur (a more domesticated minotaur closer related to cattle) could be pretty cool for either of those options. Possibly both could be added, and they could both preform the kind of vore the other doesn't. Aside from that though, the amount of diversity in the characters and vore is really good thus far. I hope you keep up the good work, and keep being awesome both with VScroller here, and your animations that you work on elsewhere, both 2d and 3d alike. Your stuff is top notch compared to a lot of what I've found

(+2)

probably a minor thing but when submitting to your glorious fate graphite's face should reflect that idk i just find it odd that the predictors comment on you submitting but graphite still looks like she's desperately trying to get out maybe even have multiple faces to pick like lustful, calm, submissively act
also unrelated but why the hell is jump not the up arrow it feels like my fingers are getting turned into pretzels

maybe getting this game onto steam?

the file size is a bit big for my computer; DELL PRECISION M 6700.

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