I died on wave 3, not a bad attempt at reimagining tetris gameplay. This is already the second tetris inspired game this jam, if I'm not mistaken. It feels a bit odd that I can place blocks, but enemies can still walk through them. I think adding roguelike mechanics, like dungeon progression would be a great fit. Treasure rooms, upgrade shops, and boss fights. Kind of like in Isaac
Yeah, that was my plan to add more roguelike mechanics like some upgrades after finishing waves, shop and bosses. I didn’t have enough time during jam but I want to continue on developing in the next few weeks.
Comments
At first, I didn’t understand it, but I got it after a few tries. I stopped at wave 3. Good job, bro :D
A cool game, very fun to play. The simple rules make it easy to pick up, and the random variations bring high replay value.
Thank you! :)
Pretty well implemented and cool idea.
This is a new version of the block puzzle. Nice music.
I died on wave 3, not a bad attempt at reimagining tetris gameplay. This is already the second tetris inspired game this jam, if I'm not mistaken. It feels a bit odd that I can place blocks, but enemies can still walk through them. I think adding roguelike mechanics, like dungeon progression would be a great fit. Treasure rooms, upgrade shops, and boss fights. Kind of like in Isaac
Yeah, that was my plan to add more roguelike mechanics like some upgrades after finishing waves, shop and bosses. I didn’t have enough time during jam but I want to continue on developing in the next few weeks.
Thanks for playing my game.
Nice game, really liked your idea and execution. Great Job!!!
I only survived 6 waves.
Thank you!