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pacific 04's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #516 | 3.357 | 4.333 |
| Innovation | #775 | 2.496 | 3.222 |
| Theme | #821 | 2.668 | 3.444 |
| Overall | #822 | 2.539 | 3.278 |
| Enjoyment | #830 | 2.496 | 3.222 |
| Audio | #911 | 2.152 | 2.778 |
| Gameplay | #970 | 2.066 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The depths of the Pacific trenches, a secret research station, some strange creatures
What code and assets did you not make from scratch during the jam (if any)?
Music is from N++ soundtrack
Everything else is OG
No AI
How many people worked on the game?2
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Comments
Great visuals, I like the atmosphere of the game. I'm not so keen on the music, but otherwise it's really not bad at all.
Really really cool visuals. Was sad to see that there is not more content. Really looking forward to playing more if you continue developing!
A sad that it is so short.This looks great!
The game looks promising, good graphics, nice music, and cool enviroment. I was a bit sad when I discovered that the game was so short, but anyways, well done. Also, is there a way to discover the password or do you just have to guess randomly?
The game has some potential. I made it to the passcode part before realizing you mentioned it’s unfinished, but you’re getting there!
Very coolio! Honestly the aesthetics are my favorite part since they kinda remind me of PolyMars old games! Keep it up! You should check our game as well!
This looks great! A bit sad that it is so short.
Interesting game! You should definitely finish it up! Loved the clicking to move for some reason. Just felt kinda different. Also the intro sequence was cool. Great submission!
Thanks for playing! We spread ourselves thin between the script, assets, and gameplay. So yeah not much made it into the final build unfortunately. I think coming up with the intro sequence was one of my favorite parts so I'm glad you like it :)
I turned on the backup generator, and I didn't know where to go from there.. but this game is promising, could turn it into a game, I just didn't like the point-and-click mechanic.
Thanks for the feedback. Unfortunately yeah most of the script didn't make it into the game. After turning the backup generator back on it kind of just ends after meeting up with mariana.
Also initially we wanted to have a more narrative visual novel kind of gameplay with puzzles and classic navigation between rooms. But we wanted to try this within a full 3d scene instead of pre-rendered environments. It turned out a bit more awkward than anticipated though, so we incorporated wasd controls on top to avoid having to rotate the camera to select where to go. I agree it's not the most intuitive.
Had to cut it short so this is unfinished. Feel free to try it out though :)