very cool concept with the cubes shifting! I did like there was a large variety of characters to play as well! Pirate was my favorite
Play game
Magecube Gauntlet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #838 | 2.373 | 3.250 |
| Theme | #977 | 2.373 | 3.250 |
| Gameplay | #1082 | 1.826 | 2.500 |
| Enjoyment | #1137 | 1.826 | 2.500 |
| Overall | #1158 | 1.826 | 2.500 |
| Audio | #1273 | 1.278 | 1.750 |
| Visuals | #1364 | 1.278 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's an arena set inside a shuffing rubik's cube. Each face of the cube represent a "normal" place, but as the cube shuffles and different themes meet, strange arenas are formed.
What code and assets did you not make from scratch during the jam (if any)?
Most of the code was made by me, with help from gemini in debugging and clearing some concepts eventually.
For art assets, I made the main character and the enemy sprites using Kenney's creature mixer, available at: https://kenney.itch.io/creature-mixer
All other art assets are sourced from different places. No generative AI was used to generate any asset. Here are the links to where I got everything:
Lunar Lance and Katana sprites - https://craftpix.net/freebies/free-melee-weapon-pixel-icons-for-cyberpunk
Revolver, tesla generator and ranged enemy weapon sprites, plus general SFX - https://kenney.nl/assets/desert-shooter-pack
Pirate Flintlock - https://craftpix.net/freebies/free-pirate-stuff-pixel-art-icons
Platform tiles - https://craftpix.net/freebies/free-simple-platformer-game-kit-pixel-art
Death and Victory Jingles - https://kenney.nl/assets/music-jingles
Main Music - "Sergio's Magic Dustbin " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Bow and Arrow - https://craftpix.net/freebies/2d-fantasy-woman-warrior-free-sprite-sheets
Arrow Impact Sound - https://freesound.org/people/Ali_6868/sounds/384911/
How many people worked on the game?1





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