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A jam submission

Tales of the multiverse: A place called homeView game page

Wander the multiverse to find a place to find a place you can rest.
Submitted by AGrimmFate — 8 hours, 11 minutes before the deadline
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Tales of the multiverse: A place called home's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#9182.4963.222
Enjoyment#9442.2382.889
Gameplay#9702.0662.667
Visuals#10512.1522.778
Overall#10662.0082.593
Innovation#11671.7212.222
Audio#12471.3771.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Wander the multiverse, each one diffrent from the last

What code and assets did you not make from scratch during the jam (if any)?
A few audio assets, the sword swing, sword equip, and arrow hit were all not made by me

How many people worked on the game?
4

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Comments

Developer (1 edit)

I wonder how many people found an archer, an alt item, or beat the game. I supose I won't ever truly know.

Submitted

Ohh, are the worlds procedurally generated? I've been wanting to create a similar game where you travel to different worlds (inspired from the game "Wizard with a Gun")

It was hard to dodge speedy monsters. Maybe an indicator of incoming enemy would help? I also like how you bleed as you scramble to get to exit and ask Tenissa for help.

More assets on the worlds would really improve the aesthetics of the game (bushes, trees, rocks), but you've done a great job for a game developed in a week. Well done!

ヽ(*⌒▽⌒*)ノ

Developer (1 edit)

Well the universe' shapes werent procedurally generated, only the things inside. There were 3 blank templets for worlds those being "Forest", the absolutly masive one, "Islands" A bunch of islands connected via land briges, and "bridges" the one with real islands connected by bridges. Then there are spawn points that will randomly generate a structor. If you would want, I could get far more indepth with how the universe generation works.

When it comes to enemy's running you down from off screen,  I definitely made the enemy detection a bit to unfair for how close the camera is to the player, I should have moved the camera out so you can't agro enemies while they are off screen. And I'm gald you liked the death's door mechanic, I was uncertain on how that part of the game would be received.

Yeah unfortuntly making art for the structors was one of the parts I left for last. While I did work on it durring the game to make sure I had something I never really spent the time I told myself I would at the end of the game jam to make more assets. Fun fact, if I had ever made trees, the colors of the leaves would have been randomized like the grass.

Submitted

I found the worlds to be a bit too open / empty. Felt like a lot of aimless wandering for anything. Really love the door opening scene transition though, great idea! The enemy death animation was really well done too. Overall pretty fun!

Developer

Ah I see you got the "Forest" universe. Yeah the Forest universe was the first one I made, and the one that bit me in the ass the most. Its way to big, there aren't enough types of structors, and the structor spawn points aren't close enough, leading to an overall poor experiance. I should have made that king forsaken universe far smaller when I had the chance.

Submitted

Well, this game has a chance. I liked the visuals, but I didn't quite understand how to equip the item I wanted and what exactly I needed to do. It's definitely missing some music. I can only wish you good luck, guys!

Developer

Escape is how you open the inventory as stated in the controls section, then all you need to do is click the item. The little star in the top right signifies which item you have equiped. When you ask Tenissa for advice they tell you that you need to find a bed in one of the universes to declare it as your home. Its a bit vague, but I wanted to try to stick to an in lore tutorial for the game, rather then having a text blurb tell you exactly what to do, next time I'll try to be more clear on what you have to do, or prevent the player from leaving Tenissa's shop without her telling you how to find a place to live. Reguardless, thank you for telling me your experince and I will take it into account on my next projects!

Submitted

It's a fun game, I liked the item purchase system. But you need to refine the sound. The interface on my monitor also looked fuzzy.

Developer

Yeah I've been reading alot of the feedback and advice for audio and I've already come up with a bunch of ways I could have made the audio better. Also what interface spesificly was fuzzy?

Submitted

The text was a little blurry when I expanded the game to full screen

Submitted

Very unique visuals! Very comical 

Submitted

The visuals are decent. The gameplay is good but lacks audio. Since the initial part is text heavy, a word typing SFX would really help.

Developer

Yeah the audio is easily the worst part of the game, I haven't really worked with audio very much, so this is the first time I ever really put effort into audio. A word typing sound effect is a really good idea and would have been really easy to make, I'll keep that in mind for my next projects and be a little embarrassed I didn't think of that

Literally Peak

Submitted(+1)

This game is cool ! Looks like a lore could be write around. Gameplay is pretty nice I think sounds are missing really much though. Good job anyway, I had great time pleying it :D

Developer (1 edit)

Thank you! But yeah the audio is 100% trash, ive done alot of programing before, but never finished any of my projects or gotten to the sound design part. so this is the first time I put alot of effort in the sound design. I learned alot and realized just how important and difficult sound design is. Hopefully on my next projects I'll do better with the sound. As for the lore, it takes place in my D&D setting, so I had alot of lore and story to work with.