The sounds the gnomes made carried me to finding all of them, great work
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Gnomebody Escapes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #16 | 4.243 | 4.243 |
| Gameplay | #83 | 3.720 | 3.720 |
| Audio | #133 | 3.645 | 3.645 |
| Overall | #136 | 3.671 | 3.671 |
| Theme | #233 | 3.710 | 3.710 |
| Visuals | #330 | 3.710 | 3.710 |
| Innovation | #486 | 3.000 | 3.000 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
When I saw the theme, I immediately thought of labyrinths. The whole concept/idea of them is that they are strange/unfamiliar. Then I thought, how can I make this stranger? Gnomes. Portals. Finger guns. Gnome tracking.
What code and assets did you not make from scratch during the jam (if any)?
Dithering shaders are from another project, audio manager as well, player movement is from another project and tweaked, most of the sound is from the Echoes - Audio Super Kit and some sound found on some websites.
How many people worked on the game?1







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