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A jam submission

Hangover DungeonView game page

Our brave knight got drunk as hell last night. The morning after, things don't seem as they should be...
Submitted by zobara, mmorpgsaredead, perkanx, Ludman, djurkelaX — 2 hours, 6 seconds before the deadline
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Hangover Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1983.5333.533
Gameplay#3023.2443.244
Enjoyment#3943.2893.289
Overall#4243.2483.248
Visuals#4463.4673.467
Audio#4933.0003.000
Theme#6672.9562.956

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Our brave knight had one too many at the tavern last night. Now he's woken up in a strange dungeon, surrounded by creatures he's never seen before. No memory. No map. No sobriety. Only a sword and a splitting headache.

What code and assets did you not make from scratch during the jam (if any)?
Everything was made from scratch.

How many people worked on the game?
5

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+2)

Loved the game, congratz to the team for making such a nice game.

PS very nice profile pic

Submitted(+1)

Great game! I loved the vibe and the unique mechanic

Submitted(+1)

Very unique mechanic! Excellent work on the character and monster models! A lot of fun to play!

Only thing constructive I can say is that my mouse would often leave the screen, and having a free mouse made it a little tricky to control. Maybe the cursor could be locked to the game window, and when you click down that point is the axis of rotation. It's definitely fun to spin your mouse around and make your dude go spinny to smash!

Submitted(+1)

I like the mechanic simple yet satisfying! Very odd and funny artstyle xd... i like it good job!

Submitted(+1)

Sweet - another dungeon vibe game. Pretty funny one too. I wanted to see a score or kill count or something similar to show me progress (i.e. a very 'readable' mini goal... make number big). I was playing on a touch pad initially and so the feeling of swinging wasn't quite the same as when I switched to using a mouse. It dawned on me after a few minutes play that the 'tactile' feeling of shifting the mouse about would really help me plug into the game.

This was a fun one. Thanks for sharing and well done.

Submitted (1 edit) (+1)

Well this a really good game especially fun swinging the sword with mouse really felt like i was holding a big heavy sword. Music is awesome and gameplay is nice thanks for developing :)

Submitted(+1)

Interesting mechanics. I found the controls a bit awkward, but it was a unique experience!

But I especially liked the monster designs 🔥

Submitted(+1)

Fun mechanic that is quite original to me! I think the movement felt a bit slidy at times, but I loved the concept

Submitted(+1)

I always loved hieroglyphs this character would work as hieroglyphs very well

Very original concept.

Menu -> Game:

Game lags when clicking play (1sec) -> fix: adding pre loaded <Loading Scene/Concept> with loading bar animation

GUI

No player feedback (like button hover, click,..)

Controls -> hard

This happened:

1 ... At start I tried rotate around combo -> click & rotating mouse around character:

..... mouse were so much ahead

..... it felt like I am dragging <20kg> mouse when moving.

2 ... That is why I tried stab, stab -> there were no <20kg>.

3 ... It did very low damage

4 ... That lead to "me blaming all around for me been not good in game."

5 ... After that I found the requirement is rotate 20kg -> to do more dmg

6 ... after some monster executions got to satisfying main combo

Problem with those controls: Making player give up (not so skilled players) before making to the good combo.

Sound:

Very good I like it. 

After listening for some time (5min) it becomes repetitive.

To enchant game I would love to see quite sound at start -> then start game enemies shows up.

Then you can do aggressive song when character is in combat & quite down when no enemies

Submitted(+1)

A lot of fun and really original fighting system that works well! The monsters are diverse and play differently too.

I clipped through a wall and went outside of the map which cut short my session. Some attacks feel less polished like the ranged projectile and the audio is a bit chaotic. Perhaps having some variation of less tanky ennemies that you can quickly kill could make the experience even more juicy!

Great submission!

Submitted(+1)

Real fun controls!

Submitted(+1)

Actually, my favourite game so far, yeah, it would use some polish, but otherwise it's finally something interesing! Great gameplay loop!

Submitted(+1)

Great game. controls are quite janky but i still enjoyed it.

Submitted(+1)

cool fun game tho i coudnt beat it

Submitted(+1)

I love to poke enemies instead of swinging the sword xD

Submitted(+2)

This game fits the theme so well. I never knew what kind of creature I would encounter next. It took a little bit to get use to the controls but I loved the tornado powerup one of the enemies dropped on death. That was super fun. 

Submitted(+2)

What a weird dream, there were ears and noses, fingers and toeses.... I'm concerned, have you talked to someone recently?
That certainly was strange, and the swinging mechanic was a lot of fun once I got used to it in the second level. Power ups were super helpful. Love it

Submitted(+2)

A little hard to control but fun experience. Like the audio too

Submitted(+2)

Great fun :D

Submitted(+1)

The controls may be a bit whacky, but it is fun and I think that is what matters. Good stuff. 

Viewing comments 38 to 19 of 38 · Next page · Last page