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The Mysterious Travels of Buntective Bunlock Hopps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 4.395 | 4.395 |
| Overall | #183 | 3.592 | 3.592 |
| Gameplay | #210 | 3.421 | 3.421 |
| Visuals | #282 | 3.842 | 3.842 |
| Innovation | #297 | 3.342 | 3.342 |
| Enjoyment | #323 | 3.395 | 3.395 |
| Audio | #393 | 3.158 | 3.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Buntective Bunlock Hopps awoke one day to find that 2 strange doorways and a chasm had appeared in the valley outside his burrow. Never one to shy away from a mystery, Mr. Hopps entered the doors and found 3 STRANGE PLACES to explore.
What code and assets did you not make from scratch during the jam (if any)?
We used a starter template that had basic setup for pausing and module loading. We used Dialogic for in-game dialog. Our main character bunny, the skulls, and many of the textures used were assets with permissive licenses.
How many people worked on the game?4
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Comments
Wow this was great . I love the style and of course, because it's a rabbit you get bonus points haha, and the platforming and puzzles are pretty creative and challenging, I got my hands really sweaty, so good job I enjoyed this very much! :)
Every place behind each door felt so mysterious that I kept exploring even though I got 3D motion sick.
LOVED the clock scene's music and platform design. Using the ticking sound as bgm gave it such a sense of rhythm, and having the platforms move along with it was so cool!
What more could we hope for. Thanks for playing and for the kind words.
Super surreal and creepy! When I left the initial area I was like ...... uuuh. For only a week to work on this I feel like its extraordinarily well done!
Very kind. Thanks a ton.
Loved the vibes of this game, it felt very oniric and surreal. What a lovely experience!
Thank you! Extremely encouraging to hear.
i really like the graphics and the cute bunny
Buntective Hopps is our favorite. Thanks for playing!
i really like the creativity in this one! i specially liked that part with the eyes puzzle, great job!
Thank you! So glad you enjoyed it!
HOLY PEAK, i love the accuracy to the ps1 games (like the warping textures, everything shaking etc) and the gameplay itself is fun (i also like the skeletons)
Oh yeah, the warping textures were definitely hit and miss. I liked them, but think we went a liiiiitle too hard on them. XD Glad you enjoyed the game! Thanks for playing.
Loved the aesthetics and the platforming. My favorite level was the clock tower! Well done.
Thanks for playing! Glad to hear you enjoyed it.
I really like the aesthetic of the game I think the main character is goofy and I like it, some of the textures did mess with me a bit and made it quite hard to know where I am. Especially in the cavern level with the moving stone wall I couldn't tell what was going on or what I was supposed to do. I felt smart solving the little puzzle in the skull level so that was good. my favourite level though was definitely the clock one!!! Had such a sick beat to it and the mechanic was cool and not something I have seen specifically before! There was one point in the clock level where I got flung into the stratosphere when everything reset, but I'm not complaining as I was able to land where the second time coin thing was so that was fun lol. Enjoyed it a lot, you should add more levels!!!! Great job :)
Oh yeah addi.txph cooked on the clock level. We actually were really curious if anyone would end up using the rewind momentum for some speedrun strats. Thanks for playing!
Satisfying platforming that was difficult but not too frustrating.
In the clock world, a bar for the time slow could have been nice so I could plan better, but I can understand not wanting to have an interface for it and the sound cues were enough most of the time.
I was scratching my head for a bit after gaining the eye power but it did feel good when I figured out what to do.
I beat all 3 worlds and was kind of expecting something when I got back to say "the end" or tell me whether I found all the coins. Hopefully I didn't just miss the end bit haha.
I liked the worlds and the strangeness, and I think the shader helped to sell that.
Overall, really cool game. Well done!
I'm ecstatic that you enjoyed it. Our goal was to make a game that people enjoyed. I agree that the end was lackluster. If we had more time, giving the player rewards for their accomplishments would have been ideal. Our initial idea was to make a hub world puzzle that used all the mechanics from the levels but we couldn't scope it in. The time slow could have been a quick and easy win though. Thanks for the kind words and useful feedback.
Neat idea! A fun little game, the textures were a bit disorienting if your camera was a certain way, and it caused a lil bit of motion sickness but I pushed through!
Yeah. I think the textures were a liiiitle too eepy. Thanks for playing!
This was pretty cool, thought the camera work in the skull level design was nice. And the eye warp was a interesting way to connect different locations in the level. I'm also a big fan of the psx visuals. thanks!
Thanks for the super nice feedback! Glad you enjoyed it!
good game!
Shucks. Thanks for playing!
I wasn't able to beat it but I really enjoyed this. The clock level was absolutely amazing, I've never seen anything like that before and the platforming challenges were very well made. My main issue with the game was the eye mechanic, the camera warping effect made it difficult to land jumps and I never really understood what the mechanic was actually doing. Getting the power of the eye was the point where I had to stop playing because I could not for the life of me figure out what the power of the eye actually is. I did like the aesthetic of the game but I'm not crazy about the way the textures warp as you move around, it was a bit disorientating at times. Great work on the game!
So we discovered a few bugs related to the eye mechanics and managed to get those patched up, thanks for your feedback. It was helpful in pinpointing them. Thanks for playing!
I liked the grainy textures and the music. I especially liked the guitar music that plays at the start!
Hopps do be vibing. Thanks for checking it out!
This game is awesome. I love the whole vibe and I spent like 5 minutes just hopping around in start area because the movement feels nice.
Great work!
So glad you enjoyed it. Thanks for playing!
I love the old school texturing and funny dialogues! though not sure if this is a bug, i got stuck at the skulls dialogue, not being able to opt out of it.
Even if you click to proceed?
yeah.... it just looped the same responses over and over again, though it seems it was just a small bug. Maybe had to do with a collider? I was standing in a funny position too
I see, thanks for letting us know and thanks for playing!
Thanks to your report, we got the bug patched. Thanks again for playing!
Thanks for the info, I think the bug might be that you can initiate dialogue while already in it. Woops!
I like it, very trippy textures
Thanks for playing!
The different worlds were really cool, I liked the clock. I couldn't figure out how to get past the eye one though.
Glad to hear it. The eye one is definitely the hardest and most puzzly. If you want to share, I'd love to know where you got stuck so I can consider tuning the puzzle. Either way, thanks for playing!
love the aesthetic and the protagonist design
Shucks. Glad the weirdy old-school aesthetic vibes with so many people. It was our first time experimenting with it. Thanks for playing. Credit for the bunny goes to atornity.