I'm again talking about the demo and the slice of game I've agreed with the dev to turn into a playable demo, but:
Out of curiosity, during a demo like this, what would you personally want to feel first: – how movements work, or – pressure from enemies /obstacles/ the level boss?
Also, would you rather the boss appear as a surprise at the end, or be teased earlier so you’re running toward something you know is coming? (In this case is running behind you when you then have to avoid his attacks at some point)
Thank you to whoever will reply!