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Pale Thing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #719 | 2.733 | 4.000 |
| Audio | #869 | 2.245 | 3.286 |
| Innovation | #890 | 2.245 | 3.286 |
| Overall | #927 | 2.293 | 3.357 |
| Theme | #941 | 2.440 | 3.571 |
| Gameplay | #980 | 2.049 | 3.000 |
| Visuals | #1107 | 2.049 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You live in some sort of liminal space, also inhabited by something else.
What code and assets did you not make from scratch during the jam (if any)?
I made everything in this game.
How many people worked on the game?1
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Comments
This felt very satisfying to play. I guess all bugs can be resolved with a shotgun.
Yeah thats right :)
Short but impactful! One thing I noticed: death always gives the same message "you didn't look hard enough" regardless of the context (for eg: when chased by fridge & dying), should be context dependent
Yeah I forgot about that. Thanks for playing my game!
this was fun to play, I was creeped out the whole time and anxious something horrible was going to happen lol
really like how you fit the game into the theme of the jam
Thank you!
Great idea! I love how the gun position changes when you're close to the wall. You could make it even better by rendering the gun in a separate laye
Thank you!
The game give me a creepiness that was great, not knowing where the monster would show up. I like the different animations for each object, specially the last level chase. Fun little experience :)
Thank you! Glad you liked it