Wow this was great . I love the style and of course, because it's a rabbit you get bonus points haha, and the platforming and puzzles are pretty creative and challenging, I got my hands really sweaty, so good job I enjoyed this very much! :)
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The Mysterious Travels of Buntective Bunlock Hopps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 4.395 | 4.395 |
| Overall | #183 | 3.592 | 3.592 |
| Gameplay | #210 | 3.421 | 3.421 |
| Visuals | #282 | 3.842 | 3.842 |
| Innovation | #297 | 3.342 | 3.342 |
| Enjoyment | #323 | 3.395 | 3.395 |
| Audio | #393 | 3.158 | 3.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Buntective Bunlock Hopps awoke one day to find that 2 strange doorways and a chasm had appeared in the valley outside his burrow. Never one to shy away from a mystery, Mr. Hopps entered the doors and found 3 STRANGE PLACES to explore.
What code and assets did you not make from scratch during the jam (if any)?
We used a starter template that had basic setup for pausing and module loading. We used Dialogic for in-game dialog. Our main character bunny, the skulls, and many of the textures used were assets with permissive licenses.
How many people worked on the game?4
Comments
Every place behind each door felt so mysterious that I kept exploring even though I got 3D motion sick.
LOVED the clock scene's music and platform design. Using the ticking sound as bgm gave it such a sense of rhythm, and having the platforms move along with it was so cool!
Super surreal and creepy! When I left the initial area I was like ...... uuuh. For only a week to work on this I feel like its extraordinarily well done!
Loved the vibes of this game, it felt very oniric and surreal. What a lovely experience!
i really like the creativity in this one! i specially liked that part with the eyes puzzle, great job!
HOLY PEAK, i love the accuracy to the ps1 games (like the warping textures, everything shaking etc) and the gameplay itself is fun (i also like the skeletons)
I really like the aesthetic of the game I think the main character is goofy and I like it, some of the textures did mess with me a bit and made it quite hard to know where I am. Especially in the cavern level with the moving stone wall I couldn't tell what was going on or what I was supposed to do. I felt smart solving the little puzzle in the skull level so that was good. my favourite level though was definitely the clock one!!! Had such a sick beat to it and the mechanic was cool and not something I have seen specifically before! There was one point in the clock level where I got flung into the stratosphere when everything reset, but I'm not complaining as I was able to land where the second time coin thing was so that was fun lol. Enjoyed it a lot, you should add more levels!!!! Great job :)
Satisfying platforming that was difficult but not too frustrating.
In the clock world, a bar for the time slow could have been nice so I could plan better, but I can understand not wanting to have an interface for it and the sound cues were enough most of the time.
I was scratching my head for a bit after gaining the eye power but it did feel good when I figured out what to do.
I beat all 3 worlds and was kind of expecting something when I got back to say "the end" or tell me whether I found all the coins. Hopefully I didn't just miss the end bit haha.
I liked the worlds and the strangeness, and I think the shader helped to sell that.
Overall, really cool game. Well done!
I'm ecstatic that you enjoyed it. Our goal was to make a game that people enjoyed. I agree that the end was lackluster. If we had more time, giving the player rewards for their accomplishments would have been ideal. Our initial idea was to make a hub world puzzle that used all the mechanics from the levels but we couldn't scope it in. The time slow could have been a quick and easy win though. Thanks for the kind words and useful feedback.
I wasn't able to beat it but I really enjoyed this. The clock level was absolutely amazing, I've never seen anything like that before and the platforming challenges were very well made. My main issue with the game was the eye mechanic, the camera warping effect made it difficult to land jumps and I never really understood what the mechanic was actually doing. Getting the power of the eye was the point where I had to stop playing because I could not for the life of me figure out what the power of the eye actually is. I did like the aesthetic of the game but I'm not crazy about the way the textures warp as you move around, it was a bit disorientating at times. Great work on the game!
I liked the grainy textures and the music. I especially liked the guitar music that plays at the start!
The different worlds were really cool, I liked the clock. I couldn't figure out how to get past the eye one though.






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