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A jam submission

DATADRIFTView game page

Journey of a small file through the river of data to a bigger and better folder!
Submitted by HalogaGames (@HalogaGames), abcuu — 31 seconds before the deadline
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DATADRIFT's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#123.9383.938
Graphics#134.1884.188
Fun#153.5003.500
Accessibility#173.1883.188
Overall#213.4643.464
Controls#373.2503.250
Theme#473.4383.438
Audio#642.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
The journey is of a file during data transmission

Wildcards Used

Bullet Time

Add a triggered slow-mo effect to the game

GWJ Participation Level
0

Team Size
2

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Comments

Submitted(+1)

I really love how deep you've dived into the computer theme, I love the way the enemys attack, a very cool way to add some depth there, full video review here


Submitted(+1)

Fun game with a really great theme.  The way to attack enemies seems at odds with the way to progress, I was constantly zooming backwards and forwards around the screen and had trouble dodging the firewalls.  Almost made it to the end, got to around 90% and then got stuck off the left edge of the screen, couldn't move right and died when an enemy spawned from the left.

I had another few goes but never managed to win although I had fun zooming along the bottom of the screen once I figured out the firewall hitbox doesn't go all the way to the edge.  I thought I had outsmarted the game but the enemy spawning got me in the end. Good work!

Submitted(+1)

Cool game! As others mentioned, the controls were good until getting on the edge or in a corner and then it was a bit touchy, but you can just shoot into the wall and bounce off. I really liked the style and the retro noises. Also a very unique idea and gameplay. The sprites were very well done and I liked the creepy little hand animations of the viruses. Overall, well done!

Submitted(+1)

Really nicely done art style, which lines up well with the sound effects to reinforce the "inside a computer" situation. As an arcade style game i was ready for the diffulcty to be punishing but it was pretty well balanced imho. 

Submitted(+1)

The SFX are very crunchy, the vibes very nice and the gameplay very arcade-like! Challenging game as well especially when you get greedy by speeding through the level. 

Submitted(+1)

Pretty cool gameplay and aesthetic!

Submitted (1 edit) (+2)

first of all, I have a soft spot for games that play inside a computer. the art style is well executed and has some really nice juice to it. 

and I love the floating little data traveller :) 

As for the controls, I wish I could have had a bit more control, especially when it comes to picking up what I assume are items. 

Submitted(+1)

As soon as I started playing your game I was pretty stoked on the controls and overall vibes. Your art style looks great and was very well executed. I died a few times as soon as I realized I could speed through the map by shooting backwards but had a lot of fun doing it. As livsruss found as well, it is tricky to get out of the corners, I found I could shoot up and down enough to wiggle away and get a shot off close to the wall so  I could get out, but a simple bumper effect or just a player collision a little before the wall would remedy that. I think your team did a great job!

Submitted(+1)

Very cool! Did have some control issues - sometimes the shooting pointer wouldn't follow my mouse all the way, and I could also get stuck in the corners because then I couldn't move the pointer to get me out. But the gameplay was fun and the theming was good!