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Pixel Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #904 | 2.465 | 3.375 |
| Innovation | #968 | 2.100 | 2.875 |
| Enjoyment | #1092 | 1.917 | 2.625 |
| Gameplay | #1121 | 1.734 | 2.375 |
| Overall | #1125 | 1.871 | 2.562 |
| Audio | #1254 | 1.369 | 1.875 |
| Theme | #1285 | 1.643 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It takes place in a strange place.
What code and assets did you not make from scratch during the jam (if any)?
Aseprite Importers by nklbdev.
How many people worked on the game?2
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Comments
This is a very unique perspective for a platformer, but it was implemented pretty well. The visuals are simple but they get the job done, and the abstract sky world is an interesting concept. For your first game you did a great job!
Looks like cool, but movement not working on the phone, fix it - And I'm take you all fives<3
I like the concept - the world looks nice and there are some interesting elements going on in the game. I managed to beat the game. I think a top-down platformer is a good idea, but it would definitely benefit from a tutorial: your hint was good, but it relies on the experience of the player to know what that means and to have experienced a game with similar mechanics before. Up until the sky world, it purely feels like an exploration game at first, which kind of causes confusion when they have to focus on more precise mechanics without even knowing it (I think both parts are really good). Also, the end of the sky world was a tad confusing, I thought it was unfinished/didn't know where to go till I saw the "press 'E' here" show up. A little cloud door or maybe setting up the level in a way to show "this is where you go, this is the end" would be great there.
Seriously impressive for a first game in just 7 days, you have an amazing base and the game looks really promising and has a lot of personality. Congrats and well done!
Enjoyment: I felt a bit lost. First I was caught by curiosity to explore, but when I could only find the one interactable, it felt a bit frustating. I guess this is probably because time did not allow more interactions. And second thing what left me a bit puzzled, is there an end? an correct end? as I got stuck at the sky area, I'm not quite sure.
Gameplay: Even though theres not a lot of gameplay, which not neccessarily must be a bad thing, I missed some form of communication of what may goal was - was the sky world the correct destination? I don't know. Oh and I couldn't figure the sky world out.
Innovation: I think this is my first top-down "platformer" - although I don't know if I would call it platformer. So the idea sounds pretty unique and interesting to me.
Theme: The sky world is a strange place indeed, so the setting does implement the theme.
Visuals: Overall I quite like the pixel art and certain parts already show to be promising, e.g. I love the trees. I don't know if you knowling set unmatching proportions (e.g. little knight vs gigantic flower) to tend towards the theme or if it was accidentally.
Audio: Sadly no audio :(.
Overall nice entry for a first game - the things which work are promising! Keep up the good work.
Really liked the art, especially the knight and the trees look fantastic! The floaty jump felt nice, but I didnt figure out what to do in the sky area
Great game. I would love to see what you can do with more than 7 days.
Thank you, guys, for leaving comments on my game. It's my first game ever and I'm only 15 with like zero experience in Godot. Please give me some feedback because I love it.
Couldn't quite figure out the mechanics for the sky world? Maybe that's just me though...
Cute game. Enjoyed the overworld design.