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They See's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #380 | 3.480 | 3.480 |
| Visuals | #631 | 3.120 | 3.120 |
| Innovation | #767 | 2.520 | 2.520 |
| Overall | #856 | 2.473 | 2.473 |
| Audio | #1004 | 1.960 | 1.960 |
| Enjoyment | #1042 | 2.040 | 2.040 |
| Gameplay | #1143 | 1.720 | 1.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Yes the game fits the theme via its art styles and its story line. HOW?
The game fits "Strange Places" theme by transforming a seemingly normal platforming space into an unsettling, controlled environment where the player realizes they were never free.
What code and assets did you not make from scratch during the jam (if any)?
the heart beat sounds and eeries sounds played in the background are the ones, below are its credits.
Audio Credits:
“Heartbeat Sound” by kevp888 — sourced from Freesound
https://freesound.org/people/kevp888/sounds/844813/
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
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“Eerie Ambient Sound” by .name — sourced from Freesound
https://freesound.org/people/.name/sounds/418866/
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
How many people worked on the game?1
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Comments
Looked really nice but I'm not sure what happened. I finished the first level, told me I was home, and I think that was it? Or did I miss something extra somewhere?
I loved this game! The atmosphere that you were able to build was incredible. I liked how unique in style and atmosphere it was.
This one's a quick little creepypasta. The rough, hand-drawn look actually makes it more unsettling, and the way the eyes slowly start appearing had me feeling watched the whole time. It's simple, but the vibe lands hard. Feels like a creepy little idea that could turn into something really cool if you ever expand it. Solid on-theme entry, especially for a solo entry.
Interesting game! Perhaps more could be done with the left-right interactions, but still, pretty neat!
Hi
This was interesting indeed,I would not have minded if was a tad bit longer.
Having said that, for a solo-built game I am very impressed
Good job.
Honestly, I’m not entirely sure what I just played, but it felt intriguing in a good way, the strange place itself really worked xD. I’m not personally a fan of the hand drawn paper art style, but I can see a lot of potential in it. I would have loved to see another scene to expand the concept a bit more. Overall, it was a good experience to play, nice work!
Thanks a lot for playing.... :D
The limited length of the gameplay was due to time constraint as i started the development quite late.
but i am glad you loved the concept :p
I liked the concept of the eyes constantly watching! really unsettling
Thanks :p
Love finding people that think eyes looking at you from everywhere is cool, check it out in my game too hahaha. This was very short but sweet experience and overall a very weird one so you really hit the theme. I love the art so good job :)
hehe :D..... glad you liked it :p............... will check urs tooo......
Hey, same theme! Kind of...
Eyes are us?
hehe :p....., I played your game a day ago toooo..... The art style, the music and level design, i loved it ngl... felt like a nice breath of fresh air.
As someone whose game also has paper hand drawn slightly creepy graphics, I can appreciate this
Hey Thank you :D, i am glad you liked it... :p .... will check out yours tooo..... :)
The simple, hand-drawn art was effective in creating a spooky, creepypasta-like vibe. The pressure mechanic not being really shown made the gamplay sort of into just a very simple platformer to me. Level design could be tweaked so that player has to move left and right in order to balance the pressure gauge more maybe? Either way it was cool!
Thank you for trying my game, really appreciate the feedback!
I started the project quite late (about a day before the deadline), so I didn’t have enough time to properly balance and showcase the pressure system. Because of that, I went with a more linear level flow, mainly pushing the player forward.
The original plan was to design a more maze like platforming experience, where players would be forced to move left and right, plan their movement, and respect time, as time also affects the pressure system shown on the left side of the screen.
Thanks again for playing and for the feedback..... :p
I really liked the art style. I would love to see that in a fully developed game!
Thank you for playing it.... 🙌
that was scary
hehe :p ......
I would love to see a fully fleshed out version of this game
Thank you for playing it :D
I loved the abstraction and simple art
Thank you 🥰