Very fun and charming game! I like puzzle games and so this game was right up my alley. The progression of puzzle ideas was good, as you integrated new challenges and obstacles. Although the buildup was a bit slow with a lot of easy levels in the beginning, I'm happy to say that there were definitely some more hard levels nearing the end! Lovely animations too. Thanks for joining the jam!
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Slip N' Sly's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 4.275 | 4.275 |
| Overall | #3 | 4.201 | 4.201 |
| Presentation | #4 | 4.216 | 4.216 |
| Cozy Winter Vibes | #6 | 4.333 | 4.333 |
| Creativity | #9 | 3.980 | 3.980 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was very fun. Amazed at how much you got done during the game jam!
Im so impressed how this game turned out. Not a huge fan of puzzle games in general but here it was nothing but pleasure. Only thing it lack was ability to move already placed tiles (and maybe adding indicatior on from where fox is coming from).
Thanks ! All the assets were made for this Game Jam by Foutriket ( https://foutriket.itch.io/ ) !
Glad you enjoyed :D
Very lovely game! Cute aesthetics and tunes, I like how the foxes are spinning around. No real brain twisters, hard levels, which is also nice. It felt like the game is just beginning with the new tile.
If anything, I would have liked removing placed tiles instead of resetting. The turning tiles also broke in the last level but were fixed after a reset.
Hey thanks for the feedback !
We are indeed only getting started on this game, we plan on adding more levels and mechanics with future update so stay tuned :D
We also noticed when seeing people playtest that they all tried to "move" tiles after placing them instead of resetting, so we are working on it to make it possible in future updates !
This was really fun! I'd love to see a little more work done on this after the jam with expanded ideas.
I really liked the rotating tile gimmick. If you ever do develop it further then it'd be quite interesting to have the player be able to place it down in later levels, although making sure the level can't be easily cheesed with it would probably be difficult.
Glad you enjoyed our game !
We plan on adding more levels and content with future updates, and we already had the mechanic of placing "rotating tiles" working but had no time to make enought levels, we felt like making the player able to place them so early would've been weird so we just decided to keep the mechanic for future updates !
Mmmmm mechanically this is a very solid entry as it reminds me of my days as a kid solving Pokémon gym leader gym puzzles specifically, Tate & Liza in generation three, and to a lesser extent Candice in generation four. Games don't have to be overtly flashy or grandiose to be fun and I think this example serves as a good reminder in regards to that truth. I can appreciate the attention to detail, especially considering the time constraints, that really speaks to how passionate the group was.
With that being said, if I had to critique/provide feedback I would just say that it would have been nice to have some visual language that represented a "door" or the tile to advance as currently I felt it to be a bit ambiguous. (A tile with some simple strokes indicating the path to progress) It's not that detrimental since most gaps are only a few tiles wide, but at first I did find myself just expecting any gap to work. Additionally, and, this is just personal bias but I felt some puzzles feel slightly redundant in terms of progression, and I would've preferred to see that time indexed into potentially a new "variable" or towards some more complex puzzles (less overall puzzles but more challenging to feel more satisfied). Nonetheless it was a stellar project, and you know that's true when your player is just asking for more of it. Good stuff
Thanks for doing such a great feedback !
I'm glad you enjoyed the game and the references :D
Concerning the improvements, we planned on doing a "door" for the exit but felt like it was out of place, maybe we'll end up adding one in the future tho, and on top of that I presume that you didn't played the game in fullscreen considering there is only one tile hole per level when fullscreen is active :D
And don't worry, we planned on adding more levels in the future, we already made some improvements that will be released at the end of this jam voting period !
Oh, to be a silly fox on the ice, cutely spinning around in circles... a lovely way of life! :D Thanks for the experience! I loved the final room, the cozy puzzles, and the way the sound effects scale.
Incredible! I think this one is my favorite in terms of gameplay. Art and audio is also very good and cute, aspecially the rotating foxes. And for some reason I started to put arrows in various distances to create little songs hah.
I like the idea. Poor little fox, she’s gotten herself into trouble. 😆
I really love the cozy puzzle fox game combination! This is such a cute idea and I am obessed with saving all my fox companions. A very lovely and well paced puzzle game where you dont need a tutorial to undertand the machanics. Nice work!
This is one of my favorites, its so relaxing and the art/music/game all go together perfectly!
Great gameplay, great artwork, and charming and cute music! The only problem I have with the game is sometimes the fox will ignore the "change direction" tile. But it's a great puzzle game.
Glad you enjoyed the game !
The fox ignoring the "change tile" is probably coming from the game running at a low framerate on your computer, i had the same issue when testing it on an old windows 7 computer of mine...
But this performance issue is our bad, we kinda had no time to make optimazation during the jam 😅
It will be fixed when we update the game in the future :D
Love that game sooo much !
The foxes are just ADORABLE 🦊💖
This game is great, works perfectly, is really fun and both the concept and the art are enjoyable.
Congratulations ✨🌈💖
Incredibly polished! The way the note rises every time you hit a button is a great detail. Some levels were quite ingenious; if it were a mobile game, it would be one I'd open every time I got bored!
Well done!
Had me engaged till the end! Great player onboarding, the way you introduced new puzzle mechanics was very effective and seemless. Each mechanic added new gameplay depth and was integrated well. Wasn't too difficult, which is good for a jam game, but in can be fun to slide in a couple levels at the end that really make you think. Great job with the presentation as well. It's very cohesive and cozy. Might have just been a me issue, but some of the levels got a little cut off on the left and right so I couldn't see where the fox was entering/exiting, but it wasn't a huge issue. Wonderful job!
Amazing! Had so much fun playing it, probably one of the best puzzle games in this jam! Congrats!
Also it reminded me a bit of the puzzle in pokemon! Amazing job!
This is one of my favorite games so far! I liked the puzzles, although sometimes they are too simple. It would be cool to see how you develop your game in the future!
Great gameplay! Started basic but gradually increased in complexity which was really fun







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