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A jam submission

Charting EastView game page

Chart a safe passage for your group
Submitted by Joonasp1 — 1 minute, 45 seconds before the deadline
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Charting East's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#273.7904.556
Originality#493.2363.889
Accessibility#512.6813.222
Overall#702.7743.333
Fun#752.4963.000
Audio#772.4042.889
Controls#782.4963.000
Graphics#902.3112.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You need to create a map by going on a journey through the land

Wildcards Used

Cartographer

Map a new world as you explore it

Discord Username(s)
JPyks

GWJ Participation Level
2

Team Size
1

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Comments

Submitted (1 edit)

I liked this game and the concept of exploring then sending people out and giving them the best odds to make it.

My group didn't make it to the second town, the scout group got attacked by a herd then had trouble in the river and it all fell apart after that! I like testing the fail condition of games as much as winning so it was interesting to see how you can fail.

Fun game!

Submitted

I'm a fan of the mechanics in this game. It's simple, but the choice of who to send and where is engaging on it's own. Nice use of the wildcard, and great job!

Submitted

Very relaxing game.  I like all the variations in the terrain tiles.

Wish it was a little easier, I played a couple of times but on my best attempt I only managed to get the Hunters to (what I'm assuming was) the end after 31 days.  I liked it though, doing little mini expeditions with the builders to build bridges to make it easier for the other parties to get around is a fun idea.

Submitted

This game is very on theme for the jam, and the music and artstyle complement one another. The goals are clear, and the math feels tight. I am not certain about the random events, but that just be me being salty afer my scouts failed expedition three times in a row due to raging river or previously hunted herd of animals and cost me a run. Aside my apparent lack of luck, I had fun with this one.

Submitted

I had quite a bit of fun playing this one, I died several times, but I like your take on the theme. I found the music to match the overall vibe of the game quite well too. Great job and congratulations on finishing on-time (many didn't make it this time)!

Submitted

I really like the idea behind this. Plotting routes for the different groups is neat, and there are some interesting choices about balancing information gathering versus time.

As you said, I did encounter some bugs. The big one is that if you plan an expedition, then cancel it, you then plan the next expedition from the point where you cancelled.

I missed that I could move the map. I thought it was a one-screen game at first. After restarting, I saw that moving with WASD was included in the tutorial, but I wonder if it would be better to introduce that after the player reaches the first destination.