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A jam submission

MapyView game page

Can you beat your GPS navigator?
Submitted by Lucas Peloco — 1 hour, 3 seconds before the deadline
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Mapy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#243.8463.846
Originality#263.6153.615
Accessibility#442.7692.769
Controls#702.6152.615
Fun#722.5382.538
Overall#742.7362.736
Audio#891.8461.846
Graphics#1031.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Theme Interpretation
Your mission is to find the fastest and best route for a journey

Wildcards Used

Cartographer

Map a new world as you explore it

Hidden in Plain Sight

Something is hidden but it's right there

Bullet Time

Add a triggered slow-mo effect to the game

Discord Username(s)
lucaspeloco

GWJ Participation Level
1

Team Size
1

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Comments

Submitted

Cool game! Interesting way to use the theme and wild cards, didn't expect a game like this. I was a bit confused on how the scoring system worked. Was there an NPC or guided route I was supposed to beat? The later levels were cool, I enjoyed trying to look at the map and figure out the best ways to get to the end. Overall, well done! Thanks for making and sharing it :)

Submitted

Nice game, Many have said what I would say already about the roads but it was a clever idea non the less. good job. 

Submitted

Nice game! It's simple in a good way- my  only thing is that the scoring system was confusing at first, and the road colors weren't really explained, but other than that, good game!

Agree with some of the other suggestions that the meaning of the road color could be explained a bit better, but a fun idea!  Reminds me of thinking I know better than my GPS, but ending up getting lost down a one way road.  Congrats on your first jam and getting something completed!

Submitted

There was absolutely a large jump in difficulty scaling, when I first saw the city maps I laughed a little but it was a very fun escalation. I love the originality of the concept, and it the way it hits the theme is excellent. Great job!

Submitted

Neat a game that really makes me feel like a travelling salesman.  I eventually managed to get 100% on almost all numbered levels (99% on the last) so I eventually learned what the road colours meant but I think it could have been a little clearer.  Like wider is obviously better but I'm not sure why grey roads are better than brown and it took me a bit to discover the edges were congestion (red bad).  I was nowhere close to 100% in the real life maps (highest I got was like 70%), so it would be nice to have way to show the perfect GPS on these ones after levels are complete since they are basically immune from guessing since they are so big.

The game looks nice too, like a nice modern map app.

Submitted

What a fun idea!

I think you nailed the theme with this one.

And holy cow, the music slaps hard (reminds me a lot of the music from OpenTTD, which is awesome). It gets a bit repetitive though.

The controls are a bit clunky (especially panning on PC) and the game could do a better job of communicating what the different road types do. Also on the real maps (which is a very cool idea in and of itself!), I found it hard to see the goal. You can navigate to it using the controls, but it would be cool to make it pop a bit more regardless I think.

But all in all very nice and I had fun playing it!

Submitted

The jump from the level to the map was funny and i didn’t expect a jump this huge. A bit hard to guess what color and size do (even if it’s kinda intuitive) without any text explaining them and can be a issue for some player. Kinda hard for the real map level to see the flag when zoom out, so we need to remember our journey and trajet to go from A to B. At some place arrow are really hard to see, seems like they overlap, may be du to real life map that are like that too. Overall it’s a great use of the cartogrpher card and a nice concept ^^. I had fun playing it