A darker approach to the game jam's theme.
The music supported the atmosphere very well.
I would have liked to experience the story in more detail, perhaps with one or two more NPC conversations :)
| Criteria | Rank | Score* | Raw Score |
| Theme | #30 | 3.714 | 3.714 |
| Audio | #36 | 3.143 | 3.143 |
| Accessibility | #43 | 2.786 | 2.786 |
| Controls | #46 | 3.143 | 3.143 |
| Overall | #48 | 3.122 | 3.122 |
| Graphics | #50 | 3.429 | 3.429 |
| Fun | #66 | 2.714 | 2.714 |
| Originality | #69 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
The journey of a man who get back home after the war
Wildcards Used
Add a triggered slow-mo effect to the game
Source
https://github.com/Royal-Duck/wildjam90_lvl03
GWJ Participation Level
3
Team Size
5
A darker approach to the game jam's theme.
The music supported the atmosphere very well.
I would have liked to experience the story in more detail, perhaps with one or two more NPC conversations :)
That was a really cool experience, thanks for making and sharing it!
I legit got goosebumps at that one part near the ending, That was unexpected and really well done.
It's a captivating journey. The levels are well-designed. It's atmospheric.
This was a great game!
I really really liked the background OST during the game. It fits in perfectly. The art is also gorgeous.
It's a very interesting game and if you develop this further, let me know!
Great level design. I would argue that some place need a bit more tree or something to better defined the map limit but it’s mostly because i like to try going out of bound xD. It’s also almost impossible to shoot enemy when they are too close because your bullet starting position will be behind them. It’s a very small issue but can be anoying because you first need to outrun them and there pretty fast. Overall this game a great ambiance sound and atmosphere. The story even if short was still well done.
Really nice looking game with a real story. I like the use of the slingshot in the ending - its always interesting when "shooter" games let you shoot during the narrative sections. The music and art form a sombre atmosphere.
The slowmo aiming is well done and the path forward is always clear without there being an obvious line to follow. Maybe it could have been a little longer but I enjoyed it anyway.
This was a fun game to play, the music was very atmospheric. I like how immediately it launched you into the gameplay. I tried to do a pacifist run by outrunning everyone but sadly it didn't work. Cool use of the jam direction of having slow mo with the weapon too.
This was a fun game to play, the music was very atmospheric. I like how immediately it launched you into the gameplay. I tried to do a pacifist run by outrunning everyone but sadly it didn't work. Cool use of the jam direction of having slow mo with the weapon too.
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