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A jam submission

A bad day to be upside down.View game page

Home is a strange place when you're on the ceiling.
Submitted by Ale - InfernalBlade — 2 hours, 21 minutes before the deadline
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A bad day to be upside down.'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5333.1843.900
Gameplay#6442.6943.300
Innovation#7622.5313.100
Visuals#7802.7763.400
Overall#7842.5993.183
Enjoyment#9182.2862.800
Audio#9312.1232.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game interprets the theme "STRANGE PLACES" by constantly playing with the idea of the world being turned on its head. Willy’s house is literally inverted: the floor becomes the ceiling and familiar rooms are suddenly hostile, dreamlike spaces.
The story also reflects the theme: Willy’s usual safe spot... the couch, becomes the final boss, and his ordinary evening routine is twisted into a surreal, upside-down nightmare.

What code and assets did you not make from scratch during the jam (if any)?
The game was made in Godot 4. All gameplay code, level design, pixel art, UI and music were created during the jam by our team. We used only the Godot engine’s built-in systems and some basic system fonts and default UI elements where needed. No AI generated content was used.

How many people worked on the game?
4

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Comments

Submitted(+1)

Very interesting idea, man! The visuals are really good, and the ‘weird’ mechanic of shifting things is very cool and different in a good way! Maybe it needs some polish, but it’s still really good!

Submitted(+1)

Great art and background music. Intuitive gameplay mechanics. So, congratulations on your first jam participation: this game is well-made. I mean the technical part. Finishing a game for jam is a difficult challenge.

The weakest point: the lack of reward. This ruins the fun factor. Even a modest speed meter makes the games less pointless. But the best reward is progression. For example, an additional ability, a new weapon, or skill upgrades. Unfortunately, I quit playing right at the start because I couldn't get past the parkour. I've hated parkour ever since it appeared in Minecraft minigames. I also don't feel any feedback due to the lack of sounds and other effects.

I hope this helps you grow. My games aren't fun either; game design is hard.

Submitted(+1)

Game is enjoyable, but my recomendations to add checkpoint system. Good luck in Jam, fell free to check our game!

Submitted

Enjoyment:  I am really bad at platfomers so I didnt make it very far, but im proud of me to beat the section where you have to switch mid-air. 

Gameplay: The jumps felt fair and risky at the same time. its nice to see a build up in difficulty.  Only thing I would wish for is checkpoints as it is quite frustrating to do the level all over again

Innovation: Platformer with a twist. Made it challeging enough to give it a try

Theme: Fits the theme very well, especially those trees who would come off the ground. Really got my by surprise

Visuals: clear artstyle very colorful and detail rich texture

Audio: not a lot going on here but a nice tune to concentrate on the jumps

Submitted

Really cool concept and fun to play, great job!

Submitted

I really like the gameplay, level design and art style of the game!