Very interesting idea, man! The visuals are really good, and the ‘weird’ mechanic of shifting things is very cool and different in a good way! Maybe it needs some polish, but it’s still really good!
Play game
A bad day to be upside down.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #533 | 3.184 | 3.900 |
| Gameplay | #644 | 2.694 | 3.300 |
| Innovation | #762 | 2.531 | 3.100 |
| Visuals | #780 | 2.776 | 3.400 |
| Overall | #784 | 2.599 | 3.183 |
| Enjoyment | #918 | 2.286 | 2.800 |
| Audio | #931 | 2.123 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game interprets the theme "STRANGE PLACES" by constantly playing with the idea of the world being turned on its head. Willy’s house is literally inverted: the floor becomes the ceiling and familiar rooms are suddenly hostile, dreamlike spaces.
The story also reflects the theme: Willy’s usual safe spot... the couch, becomes the final boss, and his ordinary evening routine is twisted into a surreal, upside-down nightmare.
What code and assets did you not make from scratch during the jam (if any)?
The game was made in Godot 4. All gameplay code, level design, pixel art, UI and music were created during the jam by our team. We used only the Godot engine’s built-in systems and some basic system fonts and default UI elements where needed. No AI generated content was used.
How many people worked on the game?4




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