I liked your game, especially the visual style. You managed to convey the atmosphere well. Great work! I didn't have the patience to finish the game, but the story is intriguing.
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Chronos Club's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #876 | 2.537 | 3.714 |
| Audio | #1081 | 1.757 | 2.571 |
| Overall | #1107 | 1.903 | 2.786 |
| Theme | #1127 | 2.049 | 3.000 |
| Innovation | #1137 | 1.757 | 2.571 |
| Enjoyment | #1166 | 1.757 | 2.571 |
| Gameplay | #1201 | 1.561 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It portrays places that used to be lively and now aren't, giving an eerie feeling to the player
What code and assets did you not make from scratch during the jam (if any)?
PBR assets, the amp and tree models, sound effects (not including the music)
How many people worked on the game?5
Comments
This looks so great I always love the 3d-2d combination styles. Also the "Interaction mode" is very cool idea and I like it, of course for the gamejam time It's good as it is but if you plan on doing this game later you could update it to be more interactive for example to open the door you need to get into interactive mode and push the hande down. To be honest I didn't quite get how to find the code for the locker, I was running around in both times (oh yeah time traveling, very cool also) like a maniac for 15min and couldn't find anything. (be free to spoil it for me and I will play it again as I really want to see what happens next story seems very interesting). Overall very good job and I hope to see more of the story! :)
Thank you so much for playing!!! We’re so happy with your review ;)
To be honest, the "Interaction Mode" is my favorite feature. I’ve always thought this idea was so cool hehe. Also, I’ll take notes on your ideas about the feature📝
The art style was 100% led by our artist Luís, so if you wanna see more awesome things like that, go check out his Instagram profile!!
Little hint about the locker puzzle: someone told me that in the past, a very suspicious woman was talking in the pool area about some password hehehe.
My view is blocked after reading the paper :'(
That's sad i would have loved to know more the story, because i were already intrigued by the art style. Character design is cool, shapes research for doors ect are really original too (maybe for another game, look at some gradient shading/flat shading techniques, i think it can help you set up easilly your style without using the default light of Unity which is a bit flat).
But well, yeah, i can't pronounce on the game due to the bug, but congrats for the Art !
Feel free to check our game :)
Thank you so much on the feedback! You can check out more of our artist's artwork by checking out his instagram profile (which is linked on his itch.io profile on the game's description).
You could stop viewing the paper by pressing 'esc' or pressing 't' and clicking on the leave button.
Thanks again for the feedback, I'll be sure to check your game as well :D
This is definitely giving me that eerie feeling, and at the same time, I want to explore more about what is going on at this strange place.
However, I am having a few technical difficulties.
First off, sometimes when I move my mouse, it simply moves the cursor on the screen, instead of looking around. I found out that pressing T twice (to open and close the inventory) fixes this problem.
Secondly, when I get to this area, I always fall through the ground. I tried walking three different paths, but the result is always the same.

Thirdly, the controls feel clunky. I would appreciate a dot in the middle of the screen to know where I am pointing. And when I point at an interactable, it should light up.
I would also prefer the text to be in English.
But I can see your vision here, and the potential of the game. These technical difficulties unfortunately take away from the enjoyment.
Thank you so much for the feedback!
About your first point, that's because of the interaction mode that wasn't properly explained in game, only being talked about in the description, we'll be posting a patch fixing that and the collision on the ground real soon together with the dot on the screen and a full translation!
Again, we are really grateful for the feedback!







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