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StrangeSpace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #488 | 2.940 | 2.940 |
| Audio | #535 | 2.940 | 2.940 |
| Innovation | #557 | 2.900 | 2.900 |
| Overall | #624 | 2.940 | 2.940 |
| Enjoyment | #625 | 2.910 | 2.910 |
| Theme | #660 | 2.960 | 2.960 |
| Visuals | #685 | 2.990 | 2.990 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game embraces the theme through a dynamic instability system. As the reactor's stability fluctuates, the environment itself becomes 'strange' and unpredictable: platforms begin to jitter and drift, and gravity fields shift, forcing the player to adapt their movement. The 'strange' space creates a risk-reward loop where you must decide between stabilizing the facility or pushing it to the brink for more power
What code and assets did you not make from scratch during the jam (if any)?
Foozle_2DT0001_Science_Fiction_Labs_Tileset
Free-Skill-32x32-Icons-for-Cyberpunk-Game
Sounds : Pixabay .
How many people worked on the game?3
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Comments
Interesting game, I didn't see how much the upgrades were and money was never really a problem anyway, but the barrels changing colours was interesting, great game!
Fun idea for a game! Controls felt smooth and art looked really good. I'm a little confused about the purpose of the different color barrels. Green keeps the level going and power is never really an issue so I just went after greens. Still was a lot of fun, congrats on the game.
Cool game. I like the gravity switching mechanic and sfx were great. It was a challenge to get used to the controls but overall great job!
Nice game! I liked flying with the jetpack and trying to get to the right barrels. Good job :)
Really enjoyed the audio and the visuals. The gameplay and controls were a little tough for me. I wished the camera was a little further away and the player didn't fall to the ground so fast. Sometimes I couldn't see where I was going to land. Overall a solid entry. Good work.
Game is nice. Its unique due to the reactors switching colors and then needing to plan out which color to hit + try to save some for later. It tends to get extremely repetive atm (since the core gameplay is pretty much just hitting the reactors over and over) and you are able to become extremely op early on due to the amount of power you get. Leads it to a stage where you can just get a ton of the speed and jetpack upgrades due to the cost of those not scaling and then farm a bunch of power to just instant repair any future reactors that show up (or if you want to extend the time, instant repair when it gets close to extinguised)
Love the visuals and the gravity mechanic! :)
I like the pixel art aesthetic! It gives the game such a neat look, and the gravity-swapping is a nice mechanic.
One thing that caught me off guard was the directional inputs flipping when the gravity shifts. It makes the platforming a bit tricky to master, so keeping the controls consistent might help the gameplay flow better. Also, I think a slightly more guided tutorial or some extra onboarding would be a great addition to help players get the hang of the mechanics right from the start.
The audio is solid and fits the vibe well. Keep it up!
Well made game! Loved the gravity mechanic. But the real star of the game is reactive music. I love when games make their music react to stuff that I do, it's a cool concept so thats definitely a plus!
What a cute game, with great visuals and the gravity stuff is very satisfying. Fabulous work
Really cool concept overall! I loved the gravity mechanic, it makes moving around feel super dynamic and different from other games. The whole unstable reactor idea with upgrades that both help and mess you up at the same time is pretty clever. It was a bit confusing at the start and I had to figure things out by playing, but once it clicked, the gameplay loop got really addictive.
The pixel art and reactive music are a nice touch too. With a clearer tutorial and maybe more impactful upgrades, this could be something really special. Great job!
Nice little game — totally fine as it is. Keep going!
great game specillay the garphichs part i liked it very much kepp going buddy
Nice game!
I really wanted to try your game, but since it's only available for Windows, it's not compatible with my mobile phone.
However, I took a look at your game page and screenshots, and everything looks great! I've already gone ahead and left a rating to support your project.
Best of luck with the Jam ;-)
i liked the music and general audio of tis games. It took me a minute to get the gameplay loop but once i got it, i had a good time :)
i like the pixel art and the audio. i see the theme as the reactor becomes unstable. i also like the concept of it being endless while trying to upgrade to stabilise the reactor and survive longer, though it would be nice to see how much each upgrade costs. overall, really fun game requiring strategy and luck!
I like the idea here with their being essentially two conflicting goals. I think it would be nice if there was more significant effect of the upgrades, because I bought a lot of them but couldn't really tell how it changed the game play.
Pretty cool concept! The count down make you keep running around and busy choosing for each bucket! Would expect more level of item for more replay value in the future!
I think this was a good game, but it needs clearer tutorial. It was hard to understand all the mechanics.