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A jam submission

Dungeon SEO Solutions Inc.View game page

Crawl the dungeon to identify its safety index
Submitted by jb0010 — 7 hours, 46 minutes before the deadline
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Play crawler

Dungeon SEO Solutions Inc.'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14.4504.450
Fun#133.5503.550
Overall#193.5003.500
Accessibility#223.1003.100
Controls#293.3503.350
Audio#353.1503.150
Theme#443.5003.500
Graphics#513.4003.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Theme Interpretation
You're the first to journey into the dungeon to mark traps before making it open for the adventurers to venture into!

Wildcards Used

Cartographer

Map a new world as you explore it

Hidden in Plain Sight

Something is hidden but it's right there

Bullet Time

Add a triggered slow-mo effect to the game

Source
https://github.com/johnreybacal/dungeon-seo-solutions-inc

Discord Username(s)
jb0010_

GWJ Participation Level
2

Team Size
1

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Comments

Submitted

Great game! I like the traps set up and killing the cyclops guys with them is really satisfying

Submitted

It would be great to see more levels in this cool game.

Submitted (1 edit)

This is such an interesting an original idea! What a cool take on the classic dungeon crawler. The only issue I had was it was difficult to mark the traps on the map while avoiding things but I think that comes with better practice and timing. Which is a good thing!

The humor is on point and fits a good narrative. The scoreboard at the end is great. Great use of the theme and all the wild cards. Well done!

Submitted

Very interesting and unique concept. Having to map out the levels as I play them is a cool idea, never played something like it before. I do wish there was some kind of indicator, or maybe an upgrade or if an enemy looks at where a trap is. Something so I don't need to walk over every tile, but maybe thats the point and the cooperate overlords are just that evil. If so, also very cool! Well done overall and thanks for making it! :)

Submitted

I love this idea, really creative and the result is a fun game. Fits the theme and all three wildcards without being forced. I don't know if it was a conscious design choice or not, but having that stepped diagonal pattern is some of the dungeon walls really helped me cover all the cells without looking at the coordinates (but that was a nice touch as well). Two things that I think need improvement is volume control for the sound (I ended up muting it, but having the option to just turn it down a notch would be better) and the font, I found it almost unreadable in the intro. But I struggled with these exact same issues myself (didn't even have the time to implement settings), so cheers!

Submitted

Really novel idea of running through a dungeon and intentionally triggering all the traps.  Also like the idea of then using your knowledge of where the traps are to lead the enemies to their death, great work!  I think there maybe could have been some tiny indicators of where traps are, like a tiny 2 pixel shadow under the anvils before they drop since otherwise the player just has to step on every dungeon square like some sort of corporate robot (or maybe that's the point).

There were a surprising number of levels - I think you could have made a different looking page for between levels or even just change the "Start Crawling" text to indicate there's another level.

Submitted

Very original idea, this would make a fun little indie game if this would have some maps and different traps etc.! I like the artwork and funky animation when walking alot.

Submitted

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

You also hit all three wild cards and made them all fit well into an enjoyable game loop, which is quite impressive!

Submitted

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

Submitted

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

Submitted

This was an original idea and fun concept. I sometimes wished the falling rocks stayed behind so I'd have an easier time remembering where they fell, but it was pretty hilarious trying to retrigger traps and frantically mark them while the enemies were chasing me. Great job!

Submitted

Fun concept and interesting gameplay. I did not expect to enjoy walking into the traps in a dungeon. 

Submitted

nice entry. Youve done a great job. I like the humor and the gameplay. Graphics are also nice and the music is fitting good! Good job

Well done on hitting all of the wildcards!  Not an easy thing to do. Its got a good blend of everything, and i really enjoyed pulling up my map and marking things out.  

Submitted

Very cool idea, I wish we could see a ghost x where the pen is hovering on the level though, or maybe a marker on the map for the player's position. The idea of a corporation throwing people into a trap filled dungeon to map it out and sell it, is somewhat believable lol.

Submitted

Cute!