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Dicegeon (for Playdate)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of console | #4 | 3.375 | 3.375 |
| Creativity | #5 | 3.750 | 3.750 |
| Overall | #6 | 3.292 | 3.292 |
| Fun | #9 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord username (Optional)
damos333
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Comments
Smooth gameflow and really good sound design. I might not have played far enough, but I missed having meaningful choices to make during a dungeon run... a change of direction or a reroll would be cool.
I think the idea of rolling to place enemies and items on a fixed set of spaces is interesting and could lead to some strategic gameplay, but it feels a bit too random to strategize. Since the player can't influence their movement or combat in any way, combined with the bonuses that are hugely consequential to the player but also completely random, chance is such a major factor that there isn't much room left for strategy. I think adding some small ways the player could influence their combat and/or movement would go a long way in making the game more fun to replay. Props for the creativity and polished game though!
Very nice, it's easy to understand how to play, and the quality is very high