I couldn't actually figure out what to do with the three objects and some buttons in the map but I liked the atmosphere of the game, good job :D
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Inside the Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #340 | 3.533 | 3.533 |
| Innovation | #455 | 3.067 | 3.067 |
| Gameplay | #576 | 2.800 | 2.800 |
| Enjoyment | #633 | 2.900 | 2.900 |
| Overall | #704 | 2.783 | 2.783 |
| Visuals | #757 | 2.833 | 2.833 |
| Audio | #1151 | 1.567 | 1.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game explores the theme through a surreal environment that physically reacts to the player's progress. As you complete tasks, the place shifts, objects vanish, and the logic of the world breaks down, turning a simple facility into a strange, unpredictable entity.
What code and assets did you not make from scratch during the jam (if any)?
everything built from scratch
How many people worked on the game?1
Comments
A great goofy little puzzle game! While it is strange, I would love to see the map be even stranger!
Was not expecting myself to take that much time solving puzzle, well done
There are some really solid ideas here for a 3D puzzler. I actually laughed when the buttons started running away from me. I also liked the feeling of curiosity between rooms. I kept wanting to see how the next one would escalate or change things compared to the last. The progression idea is strong. With some more polish and a bit more fleshing out, I think this concept could really flourish.
Side note: I did manage to lock myself in the back right room on the 4th stage with the button inside it lol. I couldn't figure out how to activate the last thing, so I started experimenting to see what would happen.
Overall though, cool concept and definitely a creative take on the theme.
I found it a bit too dark to navigate, I usually keep my monitor on lower brightness, and I could barely see. I think it was intended but nice.
I thiin object pick up and click mechanic was not obvious (I was right clicking) but once I got it, it was smooth going.
I locked myself on the button that opens a small space.
Great work and cool concept!
The graphics look good and the game is appropriate for the theme. Great work.
The looks are unusual but I was not sure about the tasks I had to do.
First time some objects moved around, i thought , hmm , that's peculiar. Then it got stranger and stranger. Cool !
Interesting take! I wanted to understand the pattern behind the interactions, but I never quite got there. Specifically, it was hard to tell the difference between "logic breaking down" and the "the game has a bug". E.g in my first run my view got stuck looking at the ceiling, and it wasn't obvious if that was part of the puzzle or a bug.
Nice use of sparse colors, and fun ways to use the 3d space, well done!
Really good concept. I got to stage 404 (^_^) Sound would really help the game and provide audio queues for the player. I also found the sensitivity was still too low after putting it on full. Good game :)
The game was good, the 3D mechanics is perfect, but I have no clue what is the objective. :L





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