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A jam submission

Tic Tac TokenView game page

Create and combine shapes to beat the score!
Submitted by JoyJab — 24 minutes, 51 seconds before the deadline
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Tic Tac Token's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#264.0004.000
Enjoyment#464.0424.042
Innovation#1253.6883.688
Overall#1713.6043.604
Audio#1813.5423.542
Visuals#2443.9173.917
Theme#9492.4382.438

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Each round the dealer will give you new rules for the game table. This will sooner or later force you to put your poker chips into STRANGE PLACES.

What code and assets did you not make from scratch during the jam (if any)?
All sounds were not created during the jam and is from free itch.io packages:
Music is from grimyth
SoundFX are from Shapeforms Audio

How many people worked on the game?
3

Leave a comment

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted

Hi

Very enjoyable. There was something wierd happening when thee mouse button was held. Very nice tactical tictactoe. 

Kinda surprising how a game so well established could be further bettered. 

Well done

Submitted

This is really cool! Great sound design, very satisfying, awesome visuals

Submitted

I had so much fun playing this game! It reminded me of Balatro while also feeling really unique :D 

The visuals and sound design are amazing as well! Great Job overall!

Submitted

Very fun and very polished game. One of those games where you can just start playing and understand the game really quickly. Visuals are cool and clear, and the audio is implemented really well. Great job!

Submitted(+1)

Felt really polished. I have nothing to complain about. Well done, really impressive!

Submitted

First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job!

Things I liked:

  • The game feels quite original and fresh, despite the clear influence from Balatro.

  • It delivers a complete experience without major bugs, which is a big achievement for a one-week jam and makes it very enjoyable to play.

Constructive Feedback:

  • The main issue I see is the mechanic of choosing a modifier card for every chip you place on the board. I would consider adjusting this so it doesn’t happen so frequently, as it interrupts the flow of the gameplay. Games in the Balatro style aren’t really puzzle games — even though thinking and decision-making are part of the experience — they’re usually fast-paced and dynamic, where you can achieve huge scores through crazy card combos.

  • I would also consider changing the background music and the background art style. They feel a bit too serious for the core mechanics of the game. I would try giving both a more humorous and colorful tone to better match the gameplay.

Submitted

I know everyone else is saying it but I literally just put down Balatro to play jam games and here I am lol

What I liked:

- God damn this is the most enjoyable game jam game I've played yet and I've probably played at least 30-40 at this point. The game feel was just really there, it just felt so fun to play. 

- The game was actually intuitive. Of the card based rougelikes I've played at the jam, a lot of them either didn't have a tutorial, weren't intuitive at all, or both. While I was going through your tutorial, I was like, "alright, this is definitely too simple for what this game is gonna be" and then it was actually the perfect amount of information to get me going. It's really hard to make one of these games intuitive and it's really hard in general to make a good tutorial so great job!

- I thought the UI was extremely clean and straightforward for the most part (see below). The game looked great and the UI had a clear intentionality and hierarchy of importance


What I thought could be improved:

- I thought I was softlocked when I couldn't play in column 2 and also I think corners and didn't have any space and I think it was just lucky that I tried clicking everywhere and discovered you can stack chips but despite how great the early game learning was, I missed this completely and it almost stopped me from getting past the first few minutes. Not sure what the fix would be but this was frustrating for a bit

- The keep card system and generally, picking a card every turn was a bit overwhelming and I was honestly confused how it works. My understanding after playing through 8 rounds is that I get to permanently keep those cards? And it's always 2 but I'm not sure how they're chosen? Also, selecting a new card every single turn just felt like a lot. I kinda wanted to just keep playing but also, obviously that's how the game works so I don't feel great making this comment

- I think it would've been really helpful to see how many tokens I've won each time I place a chip. I could see what each card was scoring and the final result of each multiplier but I couldn't see what total the multipliers were using and in terms of game feel, it would've just been nice to have a sense for how many tokens I was scoring each round so I could see myself improving and such

- I found myself playing the same strategy over and over and placed my chips in the exact same spots every time and then just tried to pull cards that would maximize playing the same exact tic tac toe every time. It just didn't feel as fun, it felt a bit like routine to just place my chips in the same exact place every single time. See below for what I did every turn 

                                          X                              X

"X |     | X" then "X | X | X" then "X | X | X" then I'd just stack them on the middle as high as I could

                                                                            X

- This is a small thing but I didn't realize chips could have different values until like round 6 and maybe it might be good to make that clear somewhere or maybe you did but either way, I didn't know

- Some of the UI was covering the cards in the top corner and just overall, a lot of the cards were packed together so I couldn't get a good read on what was hitting. The fun of your game to me is the Balatro-esque watch number go up and this got in the way of that

- I'm gonna be honest, this game has basically nothing to do with the theme of this jam at all. Between it's quality and the fact that it is so clearly not on theme, I almost have to wonder if this game was build with additional time but I kinda mean that as a compliment haha. But yeah, I gave you really high scores in everything except theme lol

Submitted

I know everyone else is saying it but I literally just put down Balatro to play jam games and here I am lol

What I liked:

- God damn this is the most enjoyable game jam game I've played yet and I've probably played at least 30-40 at this point. The game feel was just really there, it just felt so fun to play. 

- The game was actually intuitive. Of the card based rougelikes I've played at the jam, a lot of them either didn't have a tutorial, weren't intuitive at all, or both. While I was going through your tutorial, I was like, "alright, this is definitely too simple for what this game is gonna be" and then it was actually the perfect amount of information to get me going. It's really hard to make one of these games intuitive and it's really hard in general to make a good tutorial so great job!

- I thought the UI was extremely clean and straightforward for the most part (see below). The game looked great and the UI had a clear intentionality and hierarchy of importance


What I thought could be improved:

- I thought I was softlocked when I couldn't play in column 2 and also I think corners and didn't have any space and I think it was just lucky that I tried clicking everywhere and discovered you can stack chips but despite how great the early game learning was, I missed this completely and it almost stopped me from getting past the first few minutes. Not sure what the fix would be but this was frustrating for a bit

- The keep card system and generally, picking a card every turn was a bit overwhelming and I was honestly confused how it works. My understanding after playing through 8 rounds is that I get to permanently keep those cards? And it's always 2 but I'm not sure how they're chosen? Also, selecting a new card every single turn just felt like a lot. I kinda wanted to just keep playing but also, obviously that's how the game works so I don't feel great making this comment

- I think it would've been really helpful to see how many tokens I've won each time I place a chip. I could see what each card was scoring and the final result of each multiplier but I couldn't see what total the multipliers were using and in terms of game feel, it would've just been nice to have a sense for how many tokens I was scoring each round so I could see myself improving and such

- I found myself playing the same strategy over and over and placed my chips in the exact same spots every time and then just tried to pull cards that would maximize playing the same exact tic tac toe every time. It just didn't feel as fun, it felt a bit like routine to just place my chips in the same exact place every single time. See below for what I did every turn 

                                          X                              X

"X |     | X" then "X | X | X" then "X | X | X" then I'd just stack them on the middle as high as I could

                                                                            X

- This is a small thing but I didn't realize chips could have different values until like round 6 and maybe it might be good to make that clear somewhere or maybe you did but either way, I didn't know

- Some of the UI was covering the cards in the top corner and just overall, a lot of the cards were packed together so I couldn't get a good read on what was hitting. The fun of your game to me is the Balatro-esque watch number go up and this got in the way of that

- I'm gonna be honest, this game has basically nothing to do with the theme of this jam at all. Between it's quality and the fact that it is so clearly not on theme, I almost have to wonder if this game was build with additional time but I kinda mean that as a compliment haha. But yeah, I gave you really high scores in everything except theme lol

Submitted

Really addictive, just seeing all the scores popup like that is really well executed. Great work!

Submitted

This one seriously doesnt feel like a small game jam submission... This one is super cool. Great effort in the visuals and UI. GG

Submitted

An addictive and fun little game! Getting so many points at once was very satisfying :)

Submitted

This was surprisingly addictive and really satisfying to play. The core idea is simple, but once you start chasing better combos and higher scores it’s hard to stop.

The presentation is super polished. The UI is clean and readable, the feedback when placing pieces feels great, and watching the score stack up each turn is incredibly satisfying. The sound effects during the calculations especially make every good move feel impactful.

Using a familiar base like tic-tac-toe is a smart choice because it’s instantly understandable.

If I had to suggest improvements, I felt the game could benefit from background music, since the sound design is already strong. Also, the link to the theme of the jam, isn't that strong.

Overall, this is one of the most polished and enjoyable entries I’ve played. Very fun, very satisfying, and easy to sink time into. Great work. 

If you like brain teasing puzzle platformers make sure to check out our game!

Submitted

Very satisfying to play. I love this Rogue-lite take on a classic game.  I would have loved to see some opponent tiles placed to add to the difficulty, but overall this is very well done. Great job!

Submitted

Im a real fan of this kinda game, so much so that I had to force myself not another round.  It keeps you coming back for one more combo improvement, and it hurst when you block the entire column two as that moves requires planning ;)

A sweet game.

Submitted(+1)

The UI is so polished and the game very fun !

Submitted(+1)

Balatro reference cool game

Submitted(+1)

So fun and very polished! I loved figuring out how to get the best combos and seeing the payoff from it. Great game :)

Submitted(+1)

This was seriously polished. The UI alone feels super clean and readable, and the whole thing just flows really well. You absolutely nailed that Balatro-style score build-up. Watching the numbers stack up each round is ridicously satisfying, and the SFX when everything calculates is straight up ear candy. It makes even small combos feel impactful.

Making it tic-tac-toe based is such a smart move, too. It's simple, everyone instantly understands it, but you layered enough depth with the cards to make it feel stratigic instead of gimmicky. Honestly, just really well executed.

Submitted(+1)

So satisfying to find a strategy that works and watch your combos play off each other! Super fun and addictive! Great work :D

Submitted(+1)

This is a very addictive game ahhhhh, I managed to get to round 9

Developer(+1)

Glad you liked the game :)

I dare you to get to round 12 (ง ͠° ͟ل͜ ͡°)ง

Viewing comments 35 to 16 of 35 · Next page · Last page