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A jam submission

Fight Night SwitcharooView project page

A system agnostic mission for the Cyberpunk Mission Jam
Submitted by BlckKnght — 10 days, 2 hours before the deadline
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Fight Night Switcharoo's itch.io page

Results

CriteriaRankScore*Raw Score
How legible and easy-to-understand is this mission?#54.3334.333
How well are design principles used to setup fun gameplay?#54.0004.000
How appealing (conceptually & stylistically) is this mission?#74.0004.000
Overall#74.1114.111

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which RPG system(s) is this for?
System-agnostic

Which themes, if any, did you use?

Are You Smarter Than A Megacorp Executive?
This drone war is fucked man.

Which "hard mode" challenges, if any, did you complete?
Limit the mission to a single sheet.
Use two of the Optional Themes.
No images or diagrams, only ASCII art.
Make the mission system-agnostic.

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Comments

Submitted

I think it's a brilliant "high-stakes heist" with golden-age mystery vibes. 

As a GM, my thoughts are that while the arena is crowded with activities to do, the mission itself lacks specific " hints" or openings near the Doctor to help GMs guide players toward the swap. I would need to improvise a lot because the security seems pretty tight. Fun idea the parking ticket complication.

Submitted

Great ASCII art. I really appreciate the page numbers, which make reading a trifold much easier without printing. The writing is good and concise, the premise interesting. However, I think it is a stretch to say you used optional themes. A few drones don't make a drone war and while a corporation is being fooled, the plan is not being prepared by the players. One remark with regard to "realism": you can't replace a fresh corpse with a corpse that is several hours old without anyone noticing. The brother's body would need to be kept alive.

Submitted

I really dig the ASCII graphics and the side hustle opportunities you included with the cartel. Everything is laid out super well too, with the trifold design allowing you to show the players the map and mission briefing without exposing the GM information.