I love the art style and the whole atmosphere and vibes remind me of RPG Maker games which were a great era of indies, great job!
Play Penumbra Chinchilla
Penumbra Chinchilla's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #88 | 4.080 | 4.080 |
| Visuals | #112 | 4.240 | 4.240 |
| Overall | #269 | 3.440 | 3.440 |
| Audio | #271 | 3.360 | 3.360 |
| Innovation | #432 | 3.120 | 3.120 |
| Enjoyment | #525 | 3.080 | 3.080 |
| Gameplay | #602 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're in purgatory, being a chinchilla. Exploring the fate of his zoomer soul
What code and assets did you not make from scratch during the jam (if any)?
just mc´s particle walk. the code is totally revamped and new
How many people worked on the game?4
Comments
Man the music, the hand drawn like art style and the environment it created really was amazing, the environment was giving a vibe that something was off and i absolutely loved it, but the only thing i can say that need to be adjusted are the hitboxes other than that the gameplay and everything about it was brilliant.
I loved everything about this entry. The art was so adorable, and the level design was very cool. I think the rainbow sheep were my favorite (besides the chinchilla of course!) Great work!
Great game! I just feel like some of the hitboxes were a litle too big or too smal. Also I find the boss way too hard. I could not beat it. But it was a very fun game!
Absolute unique style that i liked. The music battle was a great idea to the game. Boss was kinda hard tho=0
Nice art! I also liked the music in boss battle. I wanted to complete the game, but I couldn't figure out how to beat the boss level.
Weeena, this was fun to play. The characters and story are the best part. I would make the collisions a bit more obvious because there were times where I planned a path but ended up blocked. :(
The art is really nice, the mouse especially stood out to me, it's drawn super well. The whole aesthetic is colorful and fun to look at, and it really leans into the theme. When I think of strange places, this world honestly fits it perfectly. Also, I can't wait to get my hands on a Nientiendo Squirt 3 lol.
This was such a weird little game in the best way lol. It had a lot of personality. Even the thunblail is eye-catching. You can tell there was a clear vision that you committed to. Fun addition to the jam.
I loved the unique visual/music style, it felt very weirdcore internet. The concept of a sokopon where you're also fighting/killing enemies is very cool! Unfortunately, I agree with broken_joysticks when it came to the 'boss battle'. The enemies shouldn't have collision with the player. Too many times I got stuck between two or three and it would be over immediately, or one would spawn on top of me & I'd get stuck, or I'd get stuck on a sheep that got stuck on nothing. And what's the point of the second health bar if nothing changes but the music? I couldn't finish it. I loved everything else besides the boss level though! my favorite character (besides chinchilla) was this lil ghost lady cuz she never posed a threat to anyone but herself like a true girlfail ♥
There are a lot of technical problems, mostly collisions of objects, which is why the puzzle is already solved in a different way. Is it possible to complete a boss fight? Enemies surround the main character and do not allow him to be pushed out. Moving the sheep makes the task more difficult, because chinchillas of a different color simply steal the sheep, which makes it difficult to destroy the red enemies. There was also a bug when another chinchilla started spawning at the same time and we just got stuck in each other's collisions.
The game has a great artistic style, with pleasant music and simple puzzles, everything is killed by technical flaws, which makes it so much fun. I would like to finish the game, but I will wait for the correction of technical errors.
love the art and all around strangeness. Puzzles were simple but fun!
Something I love: I love the art style you have! II also love the SFX and music choice! I love how you did multiple languages, super rare and appreciated!!
Bugs I found:
1. When pushing the rainbow creatures, I can still see their collision boxes (not sure if this is intentional but thought about mentioning it just in case!)
Overall: A fun little experience! Keep up the great work!
The visuals were great and fitting. I especially liked the character sprites + designs.
The audio fit perfectly.
The gameplay became a bit stale, granted, I don’t tend to like puzzle games.
I would make the restart puzzle mechanic a bit more obvious. Maybe make a speech bubble or dome sort of visual indicator to click the bell guy. I was stuck on the 1st level for a good chunk of time trying to figure out how to restart the level, and by sheer luck, I decided to click on the bell before almost giving up.


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