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Benthic Edifice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1185 | 1.659 | 2.429 |
| Theme | #1244 | 1.757 | 2.571 |
| Gameplay | #1334 | 1.171 | 1.714 |
| Enjoyment | #1348 | 1.171 | 1.714 |
| Overall | #1351 | 1.301 | 1.905 |
| Visuals | #1374 | 1.269 | 1.857 |
| Audio | #1384 | 0.781 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
An underwater facility between the abyssal and hadal zone is a strange place since it would be impossible for a building to survive at that depth.
What code and assets did you not make from scratch during the jam (if any)?
The font.
How many people worked on the game?1
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Comments
This has some potential! I love the idea of the map layout being UNDER the characters, and the movement was actually really well done.
Curious if you'll update this game in the future!
This is a bit sparse, but I really like the idea of just having the rooms be on top of the hand drawn map, and you obviously had a lot of systems planned out that would be cool additions (judging from the granularity in the room status readouts). I think this has the bones of something very cool, and I hope you expand on it in the future.
Congratulations on completing the jam!
Love the level design in this! Might be worth making the employees a different colour so they're easier to see. Nice game : )