The canvas scaling on the main menu was off in browser, I had to fullscreen. I was able to make an onion soup by clicking an onion and then the pot and then clicking on the customer, so I can for sure see the intent, but the lack of UI showing what I had on me made things confusing. And the art is lovely, it definitely stood out to me. This concept reminds me of Restaurats, and I love that game!
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Dinegeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #304 | 3.762 | 3.762 |
| Audio | #695 | 2.667 | 2.667 |
| Theme | #852 | 2.619 | 2.619 |
| Overall | #875 | 2.421 | 2.421 |
| Innovation | #951 | 2.143 | 2.143 |
| Enjoyment | #1099 | 1.905 | 1.905 |
| Gameplay | #1261 | 1.429 | 1.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Because a chef decided to pop up a food stall in the middle of a dungeon filled with monsters. Making it a strange place for the adventurers and dungeon dwellers to gather and enjoy some nice meals!
What code and assets did you not make from scratch during the jam (if any)?
Nope.
How many people worked on the game?7


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