It's quite cute simple game. I enjoyed unlocking new lewd recipes and creativity of there effects.
But in the end it's just "follow the recipe" game. I think it's a bit of wasted potential.
I want to experiment. I want to feel like alchemist.
But I perfectly understand it's really hard to make a good game mechanics to express this feeling.
Still I enjoy every moment of playing
Play game
Lust Alchemy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.400 | 4.400 |
| Horniness | #6 | 3.400 | 3.400 |
| Overall | #6 | 3.480 | 3.480 |
| Gameplay | #6 | 3.000 | 3.000 |
| Presentation | #8 | 3.400 | 3.400 |
| Uniqueness | #8 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
The game explores the provocative power dynamic between a Master (Teacher) and an Apprentice (Disciple). The alchemy theme is not just a crafting mechanic, but a narrative vehicle for their relationship. Every potion brewed represents a "lesson" where the student must either prove their competence or face the consequences. The theme of alchemical transformation is reinterpreted as an erotic payoff: when experiments fail, the resulting magical backfire physically transforms the Teacher, shifting the tone from a strict lesson to a forbidden NSFW encounter.
Team Members
Fuheshka - Lead Programming, Game Logic, and UI/UX Design. Takke Terro - Character Art, Environment Design, and Narrative/Scriptwriting.
AI generated content (If you used an AI)
Voice Acting: Character voices were generated using ElevenLabs. Music: Background tracks and thematic music were generated using Suno.





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