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A jam submission

The easiest Job in the WorldView project page

A system-agnostic Cyberpunk TTRPG Intro module
Submitted by Lithuasil — 4 days, 16 hours before the deadline
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The easiest Job in the World's itch.io page

Results

CriteriaRankScore*Raw Score
How legible and easy-to-understand is this mission?#44.4004.400
How well are design principles used to setup fun gameplay?#93.8003.800
How appealing (conceptually & stylistically) is this mission?#113.6003.600
Overall#113.9333.933

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which RPG system(s) is this for?
System-agnostic

Which themes, if any, did you use?

Love 2.0.

Which "hard mode" challenges, if any, did you complete?
- It's only two pages long
- there are no images or diagrams
- it's system agnostic
- depending on how you count (and which version the ST picks), I used the Love 2.0 theme twice, introduced the drone war, offered potential for urban exploration and to outsmart a corpo
Couldn't fit the muppets in, sorry :P

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Comments

Submitted

I think you have a really great intro adventure here. All the information is clearly laid out and organized well. You have a bunch of good twists and room for a GM to adjust it on their own. Just an excellent piece of work.

Submitted

This is excellent. It works as both a decent mission on its own, as well as basically outlining the classic cyberpunk mission structure. If i had had this before the jam started, i might've gone in a very different direction with my own submission.

Submitted

I am not a fan of the side quest. It seems to be completely unrelated to the main quest, and appears to be the only way the player characters can find out about the police raid, which is essential information. In effect, the player characters are getting punished for focusing on the job.

Submitted

Very neat and cleanly presented. The sidequest is great, almost to the point that, were I playing, I'd want to stay on that questline more than finish the main job. I would have loved to see more concrete details, more of your world, rather than sticking so firmly to a system and setting agnostic construct - if I'm not a fan of adventure specifics I can cut or change details if I want, but this way I'm forced to invent them. Despite that nitpick, a great 'welcome to cyberpunk' job.