I loved the atmosphere of the game that was composed of visuals, audio and gameplay fitting well together!
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corporate memphis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #17 | 4.054 | 4.054 |
| Audio | #21 | 4.054 | 4.054 |
| Overall | #34 | 3.964 | 3.964 |
| Enjoyment | #35 | 4.095 | 4.095 |
| Innovation | #46 | 3.986 | 3.986 |
| Visuals | #69 | 4.378 | 4.378 |
| Theme | #514 | 3.216 | 3.216 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We attempt to capture an alien feeling of a familiar world
What code and assets did you not make from scratch during the jam (if any)?
SFX: freesound.org
Code: claude code helped
Music and art is 100% original (aesprite + strudel)
How many people worked on the game?2
Comments
wow super nice game with tons of creative mini games that fit the theme of the game perfectly. The art is also the perfect corporate cartoon xD
probably shouldn't have tried this during working hours it felt i was out of the frying pan into the fire. you got all the aspects of the miserable corporate life on point, even the art reflects those soulless corporate presentations and the motivational messages between weeks is the cherry on top. great entry!
Got legit anxiety from this, super uncanny! Very interesting twist on the theme, and the realization is top notch! The art and music fit really well! The intermissions with the calming ambiance are surprisingly effective at bringing the stress level back down. Every time I thought I had enough, it motivated me to lock in and keep going. An overall banger :)
Unfortunately I think the screen shader/vfx makes the game quite laggy for me. So some of the minigames were extra challenging due to the mouse cursor delay.
this was extraordinary. I've played ~20 games from the jam now and this has just become one of my favorites :)
The art is gorgeous. I loved every single screen, the design is "simple" but looks so beautiful, I feel like everything was done with such intent to craft a really appealing experience.
The gameplay loop is so absorbing. I ended up with a 58/81 and had so much fun playing all the different minigames. They are all so creative and well done. Although some of them felt harder than the others, nothing felt unfair at all. The pace at which the game gets more intense is so well done, you can really feel things picking up but you are simultaneously getting better at the game.
My one (and this is tiny because I really think the game is brilliant) suggestion/question is how it relates to the theme of the jam. I thought the game did such an excellent job at portraying corporate life that it felt so real, so to me it wasn't that strange (unless we assume corporate life is strange, which fair enough lol).
Overall though this was seriously incredible, fantastic work. Its so cool and inspiring to see games of this quality being made in a week, well done!
Woah... this game turned out to be a very absorbing project.
The visuals are something! You managed to replicate these lifeless corporate artstyles perfectly, and the general atmosphere is very cozy and .
And the gameplay is awesome as well. All the minigames are fun to play. The way they're constantly rotated and shuffled leaves you no chance to feel bored even for a second.
Kudos, guys! You did an incredible work!
I really felt like I was in a 9 to 5 job. So original and fun. Great minigames. Really good game! :D
Nicely hits the memphis style; i also like godot and brackeys logo hidden in calculation minigame.
Worst part is the file finding minigame because the crt screen is heavily blurring text.
The game is really fun for a little bit, the repetition doesn't hurt it that bad becouse its pretty short. I got really disappointed by the lack of an ending. I was kinda expecting something to do with horror. I really want to see this game updated beyond the scope of the jam. The music and art are perfect.
9/10 :D







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