Very short but sweet. Controls felt quite robotic for this style of game, but the visuals, sounds and story/world building were all really nice to see. Great job!
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World of Strange's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #120 | 3.672 | 3.672 |
| Theme | #224 | 3.724 | 3.724 |
| Visuals | #309 | 3.759 | 3.759 |
| Enjoyment | #331 | 3.379 | 3.379 |
| Overall | #335 | 3.348 | 3.348 |
| Gameplay | #461 | 2.983 | 2.983 |
| Innovation | #746 | 2.569 | 2.569 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The entire game takes place in a nightmare realm, a world between dimensions that absorbs fragments of other universes. Nothing follows normal rules there.
Even the creatures that appear are out of place (pandas from Pandaria !). It is literally a strange place.
What code and assets did you not make from scratch during the jam (if any)?
- Character: xzany (Top Down Adventurer)
- Portal: Pixelnauta (Pixel Dimensional Portal)
- Tileset: Rafael Matos & Cainos (Pixel Art Top Down)
- UI/Icons: CupNooble (Sprout Lands UI Pack)
- Sound: Gif Music Bundle
Godot 4.6
All code was written from scratch during the jam.
How many people worked on the game?1








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