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Inside the Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #340 | 3.533 | 3.533 |
| Innovation | #455 | 3.067 | 3.067 |
| Gameplay | #576 | 2.800 | 2.800 |
| Enjoyment | #633 | 2.900 | 2.900 |
| Overall | #704 | 2.783 | 2.783 |
| Visuals | #757 | 2.833 | 2.833 |
| Audio | #1151 | 1.567 | 1.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game explores the theme through a surreal environment that physically reacts to the player's progress. As you complete tasks, the place shifts, objects vanish, and the logic of the world breaks down, turning a simple facility into a strange, unpredictable entity.
What code and assets did you not make from scratch during the jam (if any)?
everything built from scratch
How many people worked on the game?1
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Comments
I couldn't actually figure out what to do with the three objects and some buttons in the map but I liked the atmosphere of the game, good job :D
A great goofy little puzzle game! While it is strange, I would love to see the map be even stranger!
Nice little game — keep going! ^^
Couldn't understand the game mechanics. I could only grab some objects and release them. Couldn't complete a task in the routine you're speaking of :(
thanks for your feedback! I understand it may be a little difficult + I didn't add any list of tasks or tutorial, so I'll fix it in next update!
I'll gladly give it another shot then!
Was not expecting myself to take that much time solving puzzle, well done
thanks a lot for your time and feedback!
There are some really solid ideas here for a 3D puzzler. I actually laughed when the buttons started running away from me. I also liked the feeling of curiosity between rooms. I kept wanting to see how the next one would escalate or change things compared to the last. The progression idea is strong. With some more polish and a bit more fleshing out, I think this concept could really flourish.
Side note: I did manage to lock myself in the back right room on the 4th stage with the button inside it lol. I couldn't figure out how to activate the last thing, so I started experimenting to see what would happen.
Overall though, cool concept and definitely a creative take on the theme.
yo, thanks a lot! I am glad you liked the runaway buttons, ahah, cause that's exactly the kind of distraction I wanted to build. about getting locked in the 4th stage - thanks for mentioning that, because I have heard the same from others, so I will think more how to fix that.
I found it a bit too dark to navigate, I usually keep my monitor on lower brightness, and I could barely see. I think it was intended but nice.
I thiin object pick up and click mechanic was not obvious (I was right clicking) but once I got it, it was smooth going.
I locked myself on the button that opens a small space.
Great work and cool concept!
Crazy potential. Good work, buddy!
yo, thanks a lot for your feedback, I really appreciate it! :D
Interesting concept, the sounds would have made it so much better but good job!
thanks a lot for your time and feedback!
Interesting concept, love puzzle games.
The graphics look good and the game is appropriate for the theme. Great work.
thanks a lot for your feedback, I appreciate it!
The looks are unusual but I was not sure about the tasks I had to do.
thanks a lot for your feedback! that's ok, I just though that it would be better to keep some 'mystery' and do not add any hints
Interesting game concept! I liked it.
thanks for your time and feedback!
First time some objects moved around, i thought , hmm , that's peculiar. Then it got stranger and stranger. Cool !
thanks a lot for your feedback! I really liked your game too :D
Interesting take! I wanted to understand the pattern behind the interactions, but I never quite got there. Specifically, it was hard to tell the difference between "logic breaking down" and the "the game has a bug". E.g in my first run my view got stuck looking at the ceiling, and it wasn't obvious if that was part of the puzzle or a bug.
thanks a lot for your time and feedback! yeah, there is plenty of work that has to be done yet
That was pretty cool. The room seemed a bit too dark but nothing too major. I like how it screws with you when you're going to click the things.
I wouldn't mind playing more levels of this, good work!
thanks a lot for your feedback!
Nice game. I liked the idea a lot. Nice job:)
thanks for your feedback, I appreciate it!
Nice use of sparse colors, and fun ways to use the 3d space, well done!
thanks a lot for your time and feedback!
Really good concept. I got to stage 404 (^_^) Sound would really help the game and provide audio queues for the player. I also found the sensitivity was still too low after putting it on full. Good game :)
thanks a lot for your time and feedback! I understand that there is much work that has to be done, so next update is after the jam <^.^>
The game was good, the 3D mechanics is perfect, but I have no clue what is the objective. :L
thanks a lot for your feedback, i appreciate it! yeah, the fact that there was a list of tasks before, but i removed cause though that it would be more interesting to play, when you don't know what's happening . but in next update I will work on this too anyway)